02:57:56 * James Jacobs joins Main 16/04/2008 02:58:28 * Samwise quit (timeout) 16/04/2008 02:58:31 ‹Russ› All hail! 16/04/2008 02:58:36 ‹Fray› :fishslap: James 16/04/2008 02:58:36 ‹Daigle› Howdy James! 16/04/2008 02:58:40 ‹James Jacobs› Ahoy Ahoy! 16/04/2008 02:59:04 ‹The Last Rogue› Daigle, when did you sneak in here . . .or have you always been? 16/04/2008 02:59:05 ‹Daigle› What's shakin'? 16/04/2008 02:59:15 ‹Fray› He's always here... 16/04/2008 02:59:16 ‹Daigle› I was lingering and scribbling 16/04/2008 02:59:26 * Rambling Scribe joins Main 16/04/2008 02:59:31 ‹Daigle› Howdy Craig! 16/04/2008 02:59:32 * Fray points to Daigle's coot in the corner 16/04/2008 02:59:42 ‹The Last Rogue› Jacobs! Scribe! 16/04/2008 02:59:43 ‹Blazej› Yo! ? 16/04/2008 02:59:51 ‹Rambling Scribe› Good Evening all! 16/04/2008 03:00:20 * Fray points to Fray's spelling error above. 16/04/2008 03:00:56 * The Last Rogue stops looking at Daigle's coot. 16/04/2008 03:01:05 ‹Daigle› It's okay if you point to my coot. I'm not embarassed. 16/04/2008 03:01:08 * Fray changes his/her nickname to Farglik 16/04/2008 03:01:19 * Farglik gives Daigle a melon 16/04/2008 03:01:28 ‹Daigle› Fantastic! 16/04/2008 03:01:37 ‹Farglik› Dude! 16/04/2008 03:02:08 ‹Blazej› I was confused why you were pointing there. 16/04/2008 03:02:16 ‹Russ› Is it an EGG of Coot? 16/04/2008 03:02:22 ‹The Last Rogue› Mr. Jacobs, I imagine you must be happy with the way CotCT is shaping up. Solid first two issues! 16/04/2008 03:02:44 ‹Russ› I'm a little concerned that the adventure didn't address the impact of Heal checks 16/04/2008 03:02:54 * lojakz joins Main 16/04/2008 03:03:05 ‹Farglik› Right on 16/04/2008 03:03:09 ‹Russ› A Heal check against disease is a standard action 16/04/2008 03:03:14 * tensor quit (timeout) 16/04/2008 03:03:19 ‹lojakz› hello folks 16/04/2008 03:03:32 ‹Daigle› Howdy lojakz! 16/04/2008 03:03:38 ‹Russ› So mechnically (and the mechanics are stupid!), all everyone has to do is perform a heal check on 20 other people a day for two days, and the whole city will make their saving throws :) 16/04/2008 03:04:12 ‹Russ› Pardon, not quite a standard, but only 10 minutes 16/04/2008 03:04:16 ‹The Last Rogue› Russ -- Obviously no one has thought of that because they are in the grip of a horrible plague ;) 16/04/2008 03:04:18 ‹Russ› Disease is solved! We can all go home! :) 16/04/2008 03:04:23 ‹Daigle› And that's fun how? 16/04/2008 03:04:31 ‹Hill Giant› Russ: Just like in real life! 16/04/2008 03:04:47 ‹Russ› Oh, just because they took the pains to say why cure disease couldn't do it, but the rules provide a nice easy mechanic other than cure disease 16/04/2008 03:04:48 ‹Farglik› Sure 03:05:19 ‹Daigle› "Famine in Africa? Get some clerics over there to [i[create food[/i] real quick and mop that up!" 16/04/2008 03:05:34 ‹Russ› I think there's more clerics than that in Korvosa anyhow. but I know I'm going to be enlarge Korvosa to something that fits the footprint better. 16/04/2008 03:05:46 ‹Russ› Daigle - ah, but I'm not relying on magic! 16/04/2008 03:05:55 ‹The Last Rogue› I love my players, because they never realize/squibble over the fact there are quite likely NPCs out there who can do their job for them. 16/04/2008 03:06:28 ‹Daigle› Yep, the game is about the players anyhow! 16/04/2008 03:06:36 * Absinth joins Main 16/04/2008 03:06:43 ‹James Jacobs› I'm BACK! 16/04/2008 03:06:48 ‹James Jacobs› Got distracted for a sec... 16/04/2008 03:06:49 ‹Daigle› Howdy Absinth 16/04/2008 03:06:56 ‹Daigle› Welcome back! 16/04/2008 03:07:01 ‹The Last Rogue› And, by the by, heal checks are for pansies who cannot channel the ALMIGHTY FERVOR OF THEIR DEITY!!!!!! 16/04/2008 03:07:07 ‹Farglik› Dude! 16/04/2008 03:07:10 ‹Blazej› Hmm... maybe many of the churches are busy with other problems. You know, one of those nobles got a paper cut. You have to treat those right away. 16/04/2008 03:07:15 ‹Absinth› Hey all! 16/04/2008 03:07:50 * Russ thinks the DMG guidelines for class/level distribution are so bad they shouldn't be used 16/04/2008 03:07:54 ‹James Jacobs› Yeah; Curse of the Crimson Throne is looking really great. I'm deep into development of "Skeletons of Scarwall" right now for Pathfinder #11, and it's a BIG change from the previous ones. Pretty much a giant dungeon crawl, which I suspect a lot of players will be ready for (I hope). 16/04/2008 03:08:15 ‹Daigle› I think a lot of good players don't pay attention to the piddly things like that, in favor of playing a fun game. 16/04/2008 03:08:22 ‹The Last Rogue› Cool. Any spoilage, say a monster or something? 16/04/2008 03:08:38 * Pygon quit (timeout) 16/04/2008 03:08:40 ‹Russ› Oops. the mod is misnamed in the PDF :) 16/04/2008 03:08:52 ‹The Last Rogue› Daigle, true. I've been rolling dice with the pretty much the same guys for about 13 years -- they RAWK! 16/04/2008 03:08:52 ‹James Jacobs› Russ> Heal checks are assumed to be part of the work the priests are doing. Honestly... there aren't a LOT of folk in Korvosa with heal checks that are high enough to make that HUGE of a difference. 16/04/2008 03:09:08 ‹lojakz› James> I'm excited for it, real excited for it... of course i'm just got Seven days to the Grave and haven't read it yet, so I'm excited for it too. 16/04/2008 03:09:15 ‹James Jacobs› If the PCs organize a Heal Check campaign, thoguh, that should certainly give them a 400 point body count award though. 16/04/2008 03:09:17 * Absinth brews coffee 16/04/2008 03:09:36 ‹Rambling Scribe› :coffee: 16/04/2008 03:09:47 ‹Russ› Well, that's why I said the mechanics are bad. An untrained Heal check has a 30% chance of curing the disease, if I'm remembering the DC16 right. 16/04/2008 03:09:51 ‹James Jacobs› But: remember this... the disease isn't just spreading normally in the adventure. It's being ENCOURAGED by the groups and folk who are supposed to be curing it. 16/04/2008 03:10:16 ‹Pygon› hi James - how is Jason holding up? 16/04/2008 03:10:17 ‹Russ› I was just thinking, if the sidebar covered magic, I would have put in skill checks too :) 16/04/2008 03:10:18 ‹Farglik› Lag. 03:10:43 ‹The Last Rogue› Scribe, I am encouraging my PbP DM to allow some feats from Art of the Duel. I just so happened to create a PFRPG fighter who wields a rapier a week before that baby went live. 16/04/2008 03:10:53 ‹The Last Rogue› Good timing. 16/04/2008 03:10:58 ‹James Jacobs› Lemme think on the spoilage front for a bit... 16/04/2008 03:11:02 ‹Daigle› Do it Rogue! 16/04/2008 03:11:03 ‹Russ› And as long as twenty _different_ people make the heal check, you'll be able to retry. It is just mechanics abuse :) 16/04/2008 03:11:31 ‹James Jacobs› Yeah, the adventure is indeed misnamed in the PDF. I don't have enough energy to rile the troops to fix that particular problem, alas. 16/04/2008 03:11:42 ‹Rambling Scribe› TLR! Cool! 16/04/2008 03:11:45 ‹Daigle› If the real world tweaked rules as much as RPG players did, we'd live in a much better world. ;) 16/04/2008 03:11:47 * Pygon quit (timeout) 16/04/2008 03:12:13 ‹James Jacobs› Pygon> Jason is taking the day off... he's starting to get pretty crazed though. Punchy and a bit scary type. 16/04/2008 03:12:27 ‹Pygon› understandable :) 16/04/2008 03:12:29 ‹The Last Rogue› Daigle, I know that's half the fun for me. "Oh, this is a cool feat. How can I make it better?" 16/04/2008 03:12:47 ‹Russ› James - entirely cosmetic, I only noticed it cause I was trying to open the mod just now 03:14:09 ‹The Last Rogue› Anybody get a chance to dig through the latest PF Modules? I only scanned them, but River into Darkness looked pretty sweet. 16/04/2008 03:14:15 ‹James Jacobs› Anyway... the rules for disease in the game are pretty screwed up as it is. 16/04/2008 03:14:20 ‹Russ› I've been reading the Demon one 16/04/2008 03:14:31 ‹The Last Rogue› Russ, thoughts? 16/04/2008 03:14:35 ‹Mr Baron› James - as a follow up to my question from last week, which Pathfinder will have Todd's article? 16/04/2008 03:14:47 ‹Mr Baron› Todd Stewart 16/04/2008 03:14:57 ‹Russ› Yeppers. I'm comfortable with the idea of the city not being able to get together enough to cure it. I dislike the two Fort save mechanic for disease in general, I was happy you put Con damage in to explain why folks dont' just shake this one off. 16/04/2008 03:15:31 ‹Russ› I figure a better mechanic would be one DC for not taking damage, and a higher number for shaking it off. Perhaps DC 20 3 days in a row to toss the disease, but DC 16 to avoid getting worse 16/04/2008 03:15:45 ‹Russ› TLR - looks kind of rough for the PCs? 16/04/2008 03:15:49 ‹James Jacobs› But again... keep in mind that the people in the adventure who are SUPPOSED to be treating the disease are encouraging it secretly. That can EASILLY undo even a lot of folk doing Heal checks to combat the sickness. 16/04/2008 03:16:00 ‹paul› panic 16/04/2008 03:16:09 ‹paul› goes along way 16/04/2008 03:16:12 ‹James Jacobs› Mr Baron> Which article are you talking about? 16/04/2008 03:16:28 ‹Russ› I'd like to explore more (when I run it) what falls apart in the city. For example, starvation 16/04/2008 03:16:29 ‹Absinth› It's nice to have a warm welcome like this. Thank you guys. Now I'm nearly awake, coffees brewing and I'm ready to talk the talk. :) 16/04/2008 03:16:42 ‹paul› i aint going in there to heal him i might get sick 16/04/2008 03:16:48 ‹The Last Rogue› You mean challenge-wise? Perhaps a bit above their level? 16/04/2008 03:16:49 ‹Blazej› And it might make the players go "Aha!" when they figure out what it going on. 16/04/2008 03:16:51 ‹Russ› And sanitation should become even more of a problem than usual, with people not taking any effort to move trash past their doorstep 16/04/2008 03:17:28 ‹Russ› With people reluctant to bring food into the city, it'll be an ugly place inside a week. Tons of fun :) 16/04/2008 03:18:05 ‹James Jacobs› There's a LOT that can go to hell in this situation. We didn't have the room to explore it all in the adventure; we had to stick with the pertinant parts of the adventure itself for obvious reasons. The other types of problems facing the city from these ripple effects are more or less summed up by "Things are bad in Korvosa, and they're getting worse." 16/04/2008 03:18:29 ‹lojakz› Are any of the points that Russ mentions going to be touched on in Escape From Old Korvosa. Isn't that section supposed to under quarantine? 16/04/2008 03:19:07 * Russ quit (timeout) 16/04/2008 03:19:10 ‹James Jacobs› Old Korvosa is almost a post-apocalyptic scene in Adventure 3, actually. 16/04/2008 03:19:18 ‹Mr Baron› I suspect that it will be an article about Daemons 16/04/2008 03:19:35 ‹lojakz› Sweet!... in a horrible horrible way. 16/04/2008 03:20:09 ‹James Jacobs› As far as I know, all we've got Todd working on so far is a chunk of the Hardcover campaign setting. He and I have been exchanging plenty of emails about how the outer planes work, though; that's for sure. 16/04/2008 03:20:24 ‹Absinth› I'm looking forward to River Into Darkness. I hope it has a Fitzcarraldo / Mosqito Coast like mood. 16/04/2008 03:20:49 ‹Russ› Even the rich areas should be having trouble under plague, although they're more likely to be able to bribe a cleric to make them some food. 16/04/2008 03:20:57 ‹James Jacobs› One could do an entire 256 page source-book about civil unrest and civil disasters, though. For a 50 page adventure and a few 10 page articles, you more or less can't hit on everything. 16/04/2008 03:21:00 ‹Wyvern› Hey we are on already! 16/04/2008 03:21:11 ‹James Jacobs› Fitzcarraldo is awesome! 16/04/2008 03:21:27 ‹Russ› *nods* I wasn't being critical at all with regards t things falling apart, but rather looking forward to expanding on the excellent start 16/04/2008 03:21:43 ‹The Last Rogue› Absinth, I've skimmed it. Got a little of Conrad's Heart of Darkness vibe. 16/04/2008 03:21:55 ‹Russ› Though one criticism I do have is that I think vampire spawn are a little harsh for level 4 PCs 16/04/2008 03:21:58 ‹James Jacobs› Heart of Darkness is very much the main source of inspiration for the adventure. 16/04/2008 03:22:02 ‹Russ› Two hits is a death, no save. 16/04/2008 03:22:23 ‹James Jacobs› yup; 16/04/2008 03:22:30 ‹Absinth› I think the disease rules from PF #8 are done very well. 16/04/2008 03:22:41 ‹James Jacobs› Unless the PCs go there during the day, in which case, 1 stake is a death, no save... 16/04/2008 03:22:45 ‹The Last Rogue› I really need to start planning how I am going to use both the PF modlues and the AP . . . 16/04/2008 03:22:54 ‹The Last Rogue› *modules 16/04/2008 03:22:54 ‹James Jacobs› Vampire spawn ARE bad news though. 16/04/2008 03:23:29 ‹James Jacobs› Originally, River of Darkness had a steam boat going up the river. THAT caused quite a few wars and skirmishes in house here, let me tell you. 16/04/2008 03:23:49 ‹The Last Rogue› Are you on the for or against? 16/04/2008 03:24:07 * Rambling Scribe wondered the same thing 16/04/2008 03:24:08 * Russ quit (timeout) 16/04/2008 03:24:08 * Timitius is doing the Daddy thing changes his/her nickname to Timitius 16/04/2008 03:24:17 ‹James Jacobs› But as for those vampires... I suspect that PCs will have enough XP by then to be 5th level. Honestly... you can hit level 5 EASY just doing Edge of Anarchy. 16/04/2008 03:24:26 ‹The Last Rogue› I've only skimmed it, but if I recall, the boat still does really on a unique mode of propulsion. 16/04/2008 03:24:30 ‹James Jacobs› But yeah. Handle those vampire spawn with care. Especially if your group has no clerics. 16/04/2008 03:25:03 ‹The Last Rogue› *rely 16/04/2008 03:25:05 ‹James Jacobs› I'm very much against steam boats in Golarion. We may explore a steampunk level of something some day... but that level of technology is too much for Pathfinder. 16/04/2008 03:25:06 ‹Farglik› how about a row boat going up river? 16/04/2008 03:25:20 * Russ is thinking he'll expand the death mechanic, charge the party a percentage of the possible lives saved for each day a given problem goes unaddressed 16/04/2008 03:25:31 * Absinth wonders where all his posts are going. 16/04/2008 03:25:39 ‹Russ› A bound elemental makes more sense to me, if you want a power boat. Your call as to wind or water. 16/04/2008 03:25:54 ‹The Last Rogue› I go back and forth on this. I think at the end of the day I like a little tech. Some flintlocks, maybe an area or two that have little more going on. 16/04/2008 03:26:00 ‹James Jacobs› There's actually been quite a few growing pains over the amount of technology that creeps into Golarion. I personally feel that there's been TOO MUCH tech creep in the Modules, but then again... there ARE technology ascpects to the world. 16/04/2008 03:26:12 ‹Blazej› Not fire, earth, or even heart? 16/04/2008 03:26:17 ‹The Last Rogue› JJ, like what? 16/04/2008 03:26:21 ‹The Last Rogue› Wand Rifle? 16/04/2008 03:26:29 ‹Wyvern› Eek! 16/04/2008 03:26:31 ‹Russ› It is very much a genie issue. Every piece of tech you poke into fantasy tends to both stay and be expanded on. 16/04/2008 03:26:48 ‹Russ› I kind of like that minotaur double crossbow. 16/04/2008 03:26:56 ‹Farglik› Gun Feats!!!! 16/04/2008 03:27:04 ‹James Jacobs› It's just a little unfortunate that so many of the earlier modules had so much tech elements. Since they were the first few modules, it gave an inaccurate skew to the tech level of the world. Introducing technology is something, I think, should be done gently, and only AFTER you've already established the game world's tone and flavor. 16/04/2008 03:27:13 ‹James Jacobs› I'm not a fan of the wand rifle at all. 16/04/2008 03:27:21 ‹The Last Rogue› lol 16/04/2008 03:27:31 ‹The Last Rogue› I am trying to remember all the modules and the techy things now: 16/04/2008 03:27:37 ‹The Last Rogue› granule swarm construct 16/04/2008 03:27:48 ‹Russ› I'm pleased you made the crossbow two shots with one two hit roll, I like that mechanic better for a standard action shot 16/04/2008 03:27:58 ‹James Jacobs› Shoulda been a wandbow, or a wandcaster or something based on a crossbow design. Rifle refers to the rifling of a gun barrel, and the word itself is thus anachronistic and doesn't make any sense. Nor does the look of the item. 16/04/2008 03:28:06 * Joey Virtue joins Main 16/04/2008 03:28:07 ‹Wyvern› Make tech lost art things, Dying Earth-like. That way you avoid the genie problem. 16/04/2008 03:28:12 * Takasi joins Main 16/04/2008 03:28:13 ‹James Jacobs› There was a reactor and nannites in Seven Swords of Sin, although those got toned down a bit. 16/04/2008 03:28:23 ‹The Last Rogue› Thats right! 16/04/2008 03:28:26 ‹James Jacobs› And a hot air balloon in Crucible of Chaos, I believe, at one point. 16/04/2008 03:28:26 ‹Russ› Good, the wand rifle is being stripped from my game if I use that mod :) 16/04/2008 03:28:27 ‹Blazej› Kobold King traps were a bit techy I think. 16/04/2008 03:28:27 ‹Timitius› OK....(pant, pant) caught up! 16/04/2008 03:28:30 ‹Daigle› Howdy Joey and Takasi 16/04/2008 03:28:36 ‹Takasi› greetings 16/04/2008 03:28:44 ‹Joey Virtue› Thouse are great in seven swrds 16/04/2008 03:28:53 ‹Absinth› Hi! 16/04/2008 03:28:55 ‹Joey Virtue› i love that adventure 16/04/2008 03:29:13 ‹James Jacobs› But had I a time machine... I would have gone back and foucsed more on the primary themes of Golarion rather than get crazy so soon. 16/04/2008 03:29:18 ‹Russ› Heehee. I loved the hot air balloon in Saberhagen's Empire of the East. 16/04/2008 03:29:22 ‹Absinth› Yes, SSoS is one of my favorite Paizo mods too. 16/04/2008 03:29:28 ‹The Last Rogue› You know one thing I find myself leaning to more and more, that D&D doesn't always do well, is low-magic, gritty game. 16/04/2008 03:29:38 ‹Joey Virtue› Im putting it int ROTRL 16/04/2008 03:29:48 ‹James Jacobs› Low magic is hard to do with D&D. 16/04/2008 03:29:49 ‹The Last Rogue› James Jacobs, but you must give the people what they want! They demand crazy output! 03:29:56 ‹James Jacobs› Golarion is a middle magic realm. 16/04/2008 03:30:02 ‹Joey Virtue› Low magic is best done in Ravenloft 16/04/2008 03:30:07 ‹Wyvern› It depends on what do you mean by low magic. 16/04/2008 03:30:18 ‹Russ› I find low magic is hard to mix with PC spellcasters, so good call. 16/04/2008 03:30:20 ‹James Jacobs› I can give the people what they want, sure... but I can also give the people what they should have... I HAVE THE POWER! 16/04/2008 03:30:25 ‹lojakz› Which is precisely why I like Golarion, because it's just right. 16/04/2008 03:30:25 ‹The Last Rogue› It is. And I'm fine with that. You just have to make sure that it is still dramatic and not a solve-all for the PCs 16/04/2008 03:30:33 * Absinth quit (timeout) 16/04/2008 03:30:34 ‹James Jacobs› Pathifnder itself is doing Quite Well without getting to crazy. 16/04/2008 03:30:43 ‹Timitius› Low magic=hardly any magic items given out. 16/04/2008 03:31:00 ‹Timitius› OK...not really. That's low magic to ME. 16/04/2008 03:31:01 ‹The Last Rogue› Actually, James, I know you have mentioned that you are not a huge fan of wizards as they are, but personally, I like being really harsh on the wizards in my game 16/04/2008 03:31:01 ‹Russ› Low magic also should imply a lot of issues with tossing magic around 16/04/2008 03:31:12 ‹Wyvern› I do low magic, but for me it means normal people do not have ready access to magic. The "cleric" of the village may not be a cleric at all; no nagic marts, etc. 16/04/2008 03:31:19 ‹The Last Rogue› Pay for the spellbook, the ink, make the checks . . .it makes my games seem a bit more gritty 16/04/2008 03:31:21 ‹Russ› Low magic means your average person does not understand or experience magic much if at all. They probably will burn you for casting a light spell. 16/04/2008 03:31:22 ‹Wyvern› But, PCs are not normal and they kill monsters. 16/04/2008 03:31:28 ‹Wyvern› They do have magic items. 16/04/2008 03:31:43 ‹James Jacobs› It makes wizards seem a bit more unappealing to me as a character class I'd like to play, that's for sure. 16/04/2008 03:31:49 ‹Absinth› :coffee: 16/04/2008 03:32:04 ‹The Last Rogue› I actually like the fact that Wizards get penalized for having the potential to be *the most powerful PC class. 16/04/2008 03:32:05 ‹James Jacobs› Do your players enjoy playing wizards, Last Rogue? If they do, more power to ya. 16/04/2008 03:32:11 ‹The Last Rogue› * My opinion only 16/04/2008 03:32:14 ‹Joey Virtue› Wizards are fun in low magic cause u are the man 16/04/2008 03:32:16 ‹Russ› I love spellbooks and crafting. But in nearly every edition of the rules, you've had to ignore what the rules say about how you do it to avoid the wizard having 2x the downtime of anyone else. 16/04/2008 03:32:31 ‹Russ› Nah, druids are the most powerful class, everyone knows that:) 16/04/2008 03:32:35 ‹The Last Rogue› They do, but then again, we are all friends and they are used to my crazy DMing ways. 16/04/2008 03:32:45 ‹James Jacobs› I disagree that they have the potential to be the most powerful PC class. I think that the weird inflated level of importance people ascribe to high level wizard spells is just that; inflated. 16/04/2008 03:32:46 ‹The Last Rogue› I imagine I'd go easier on some newbies. 16/04/2008 03:32:57 ‹Joey Virtue› I got here late rogue what do u do? 16/04/2008 03:32:57 ‹Timitius› Yeah, I have yet to play in a game that requires me to HAVE all the spell components in my inventory.... 16/04/2008 03:32:59 ‹The Last Rogue› Really? 16/04/2008 03:33:01 ‹James Jacobs› High level cleric spells are just as earthshaking. And they wear armor and have twice as many hit points. 16/04/2008 03:33:21 ‹James Jacobs› Druids can become VERY powerful, yes. 16/04/2008 03:33:37 ‹The Last Rogue› Yeah, but I think that the inherent fact Clerics have a role they are often forced into by their party diminshes their power 16/04/2008 03:33:48 ‹The Last Rogue› People expect you to heal them. 16/04/2008 03:33:50 ‹Rambling Scribe› The psionic classes seem more powerful than their arcane/divine counterpats, at least to me. 16/04/2008 03:33:50 ‹Joey Virtue› Yeah in our game only spell componets you have to have written down is stuff over 50gp 16/04/2008 03:34:01 ‹Russ› I have very little nice to say about PC clerics who don't heal. 16/04/2008 03:34:07 ‹James Jacobs› Many of the games I've played in or run have parties without wizards. The closest they come is alternate wizards, like warlocks or bards or beguilers. And those parties work just fine. 16/04/2008 03:34:09 ‹lojakz› Joey Virtue 16/04/2008 03:34:10 ‹Joey Virtue› Psions are very powerful 16/04/2008 03:34:14 ‹Russ› That's like playing a rogue who doesn't spring traps, or a fighter who doesn't do damage. 16/04/2008 03:34:16 ‹lojakz› lol, sorry. was going to add more 16/04/2008 03:34:28 ‹lojakz› that's a very good guide line and similiar to one I use. 16/04/2008 03:34:39 ‹Absinth› But I don't think these facts eliminate low magic, gritty settings. JUst limit spellcasting classes. 16/04/2008 03:34:42 ‹The Last Rogue› Russ, exactly. For me players do not go into the cleric class to become a bad ass, hence, they do not become one. 16/04/2008 03:34:46 ‹James Jacobs› Psionc classes are broken/powerful because they can empty their reserves all at once. They can dump out an entire resivoir of power in one encounter, whereas other spellcasters are limited by the width of the hose they use to empty it. 16/04/2008 03:34:59 ‹The Last Rogue› People do go into the wizard class expecting ot charm, destroy, and summon and they do. 16/04/2008 03:35:01 * tensor joins Main 16/04/2008 03:35:07 ‹The Last Rogue› Hope that kind of makes sense. 16/04/2008 03:35:12 ‹Samwise› i think people constantly overestimate just how "easy" it is for memorization spellcasters to know exactly what spells to have prepared at all times 16/04/2008 03:35:18 ‹Timitius› I'd have to agree with JJ...clerics tend to become the most powerful. I'm thinking of Stephen's Adso, James. Some of the crap he pulled was some serious power.... 16/04/2008 03:35:20 ‹Takasi› James, what do you think is the average length of an engagement in Korvosan nobility? 16/04/2008 03:35:20 ‹James Jacobs› And if a psionic character empties the resivoir in encounter 1, and he then says "we need to rest" and the PCs do... the disadvantage of him having spent all his resources in one battle goes away. 16/04/2008 03:35:25 ‹Samwise› and to avoid any possible downtime while memorizing new spells 16/04/2008 03:35:31 ‹Russ› *nods* I've been looking into the intellect devourer (as replacing the mind flayer) since last chat, and I was disheartened to find out I'll have to go down the psionics path to do much with it. 16/04/2008 03:35:42 ‹lojakz› Curious JJ, how do you feel about Green Ronin's Psychic class? Or anyone that's seen it for that matter? I'm not a fan of Psionics, but on the surface I really like the Psychic class. 16/04/2008 03:35:46 ‹Daigle› If you all were to run in a party where all four players were all one class, which one would it be? 16/04/2008 03:36:01 ‹James Jacobs› Clerics can charm, destroy, and summon as good as wizards. Especially if they take the right domains. Druids have an even easier time of it (except the charm part, I guess). 16/04/2008 03:36:02 ‹Rambling Scribe› Daigle: Clerics 16/04/2008 03:36:02 ‹Russ› Daigle - cleric. No question. 16/04/2008 03:36:04 ‹The Last Rogue› Samwise, but that ignores metagaming right. Most veteran players can take a fair guess at what spells may be useful. 16/04/2008 03:36:24 ‹Russ› Clerics can't deal out damage as good as wizards, though druids can. 16/04/2008 03:36:31 ‹Joey Virtue› Yeah i would say clerics are a party 16/04/2008 03:36:38 ‹James Jacobs› Takasi> Average length of engagement in Korvosan nobility? Probably a year. Maybe longer. They're slow and traditional and not prone to impulsive relationships. 16/04/2008 03:36:39 ‹Absinth› James, if you play D&D in NWN style, then you are right. Otherwise I disagree with Psionics being broken. Powerful and very flexible yes, but not broken. 16/04/2008 03:36:43 * Daigle picks rogue...with cleric as a second.....but you guys might be right. ;) 16/04/2008 03:36:46 ‹Samwise› TLR>metagaming is all well and good, but dms get access to a swarm of monster books 16/04/2008 03:36:50 ‹The Last Rogue› James Jacobs, I feel that they do not do so as well at mid-levels, but yes to high levels. What I am trying to say is that Clerics get torn between healing, melee, and support while 16/04/2008 03:36:55 ‹The Last Rogue› wizards are free to let loose 16/04/2008 03:37:00 ‹Russ› Clerics are about a level down on damage from a wizard, which isn't bad. 16/04/2008 03:37:03 ‹Hill Giant› Daigle: Rogues, but at least one of them would have UMD 16/04/2008 03:37:10 ‹Russ› Since bards are 2-3 levels down. 16/04/2008 03:37:17 ‹Russ› (I mean spell levels, not class) 16/04/2008 03:37:22 ‹Rambling Scribe› Daigle: ranger, rogue or Paladin are close to each other for second for me. 16/04/2008 03:37:33 ‹The Last Rogue› and hence I feel that often in campaigns that get high level, it is the wizard who is both capable and in the mindset of being the offensive juggernaut 16/04/2008 03:37:37 ‹James Jacobs› Russ> Depends... While intellect devourers are psionic... so are mind flayers. You can do a non-psionic intellect devourer pretty well, and when we get to detailig them (prolly in the Darklands book, which it looks like I'm gonna write!) we'll certainly present a non-psionic option for them. 16/04/2008 03:37:43 ‹Takasi› can you tell us a little bit about the Korvosan navy? 16/04/2008 03:37:44 ‹Absinth› Daigele, I'd go rogue...:) 16/04/2008 03:37:58 ‹The Last Rogue› ROGUE! 16/04/2008 03:38:02 ‹Russ› James> I would happily share my developing notes on intellect devourer factions and feats :) 16/04/2008 03:38:03 * Daigle cheers on his roguish brothers! 16/04/2008 03:38:13 ‹Pygon› originally I didn't see clerics as much more than just healers as I tried out 3.x, because the NPCs I played had such poor spell selections. They might have 3 or 4 spells that could hurt, and the rest seemed like utility spells. Once the minions were dead, all the cleric could do was swing his mace or word of recall away 16/04/2008 03:38:17 ‹Samwise› eventually you wind up with both playing vizzini, trying to outhink the other 16/04/2008 03:38:18 ‹James Jacobs› Russ> Clerics CAN keep up with wizard damage... their damage dealing just works different by buffing other players rather than being flashy. 16/04/2008 03:38:20 ‹The Last Rogue› or, oddly enough now that I have somewhat argued in favor of wizards, SORCERERS! 16/04/2008 03:38:33 ‹Timitius› Every wizard I've seen played casts their spells and then resorts to pulling out the crossbow and delaying actions for their shot. 16/04/2008 03:38:34 ‹tensor› since it is becoming a poll: rogue 16/04/2008 03:38:41 ‹Samwise› "you must have know i would prepare that spell, so surely you could not be using that monster!" 16/04/2008 03:38:50 ‹James Jacobs› Absinth> Each time I've seen psionics in a game... they've basically made two or three other characters in the party useless and second wheels. It's frustrating. 03:39:12 ‹Samwise› "but only a complete idiot would not expect me to the other monster instead, so surely you must not have prepared that spell!" 16/04/2008 03:39:13 ‹Farglik› Daigle Warblade 16/04/2008 03:39:15 ‹The Last Rogue› James Jacobs, I think that is a good point. Perhaps one I did not consider. But you know what, I bet you a lot of players do not consider that damage they're doing either. good point 16/04/2008 03:39:20 ‹Joey Virtue› The Psions are fun the last one i played was a cerbromancer 16/04/2008 03:39:29 ‹Daigle› Watch it, Fray! ;) 16/04/2008 03:39:33 ‹Joey Virtue› so i was the mage and teh psion 16/04/2008 03:39:35 ‹The Last Rogue› Samwise, lol 16/04/2008 03:39:44 ‹Timitius› Daigle: Dragon shaman, all of differing dragon totems! 16/04/2008 03:39:51 ‹James Jacobs› Takasi> There's not much to say about Korvosa's navy... in that they don't really have one. The navy stuff is left to other cities like Palin's Cove or Veldraine. 16/04/2008 03:39:56 ‹Daigle› You too, Tim! 16/04/2008 03:39:59 ‹Daigle› ;) 16/04/2008 03:40:09 ‹Farglik› Timitus Good pick too! 16/04/2008 03:40:12 ‹Joey Virtue› Psion to blast mage to support 16/04/2008 03:40:13 ‹The Last Rogue› What if you had to assemble a 3-man party to raid a temple of some sort of evil, perhaps some sort of elemental evil. Which 3 classes are in? 16/04/2008 03:40:14 ‹Timitius› :dragon: 16/04/2008 03:40:17 ‹Samwise› thats how i see trying to out metagame massive spell vs monster selection, its just a waste of effort 16/04/2008 03:40:19 ‹Joey Virtue› its a great mix 16/04/2008 03:40:22 ‹Takasi› what about shipbuilding James Jacobs? 16/04/2008 03:40:35 ‹Russ› Hmm. I separate buff from raw damage. What wizards have in spades is the ability to control battle tempo. Clerics do as well, but in a more reactive fashion. Both together do it better than either alone, but that falls into other classes taking the wizard's roll. Personally, I think warlocks are the worst sub-in, due to the inherently selfish nature of the mechanics for that class. 16/04/2008 03:40:40 ‹Farglik› Daigle just because you can't handle Warblade and Dragon Shaman... ;) 16/04/2008 03:40:54 ‹Daigle› Yeah...so. 16/04/2008 03:40:56 ‹Daigle› :) 16/04/2008 03:41:10 * Watcher joins Main 16/04/2008 03:41:17 ‹Blazej› Hmm... I played a Wilder recently and was easy dealing the most damage in the party. My power point total never really was an issue since most games two battles in a day was a large number of battles. 16/04/2008 03:41:20 ‹Farglik› Last Rogue... Warblade, Dragon fire Adept, Binder 16/04/2008 03:41:22 ‹Daigle› Howdy Watcher! 16/04/2008 03:41:23 ‹The Last Rogue› Russ, but I think warlocks have a rock solid concept behind them. The idea of pacts, and dark magic needs a solidified place in fantasy gaming. 16/04/2008 03:41:25 ‹Absinth› I played a psion (kineticist) in one of our last campaigns and we had no problem. On low levels it outruns wizards because of the flexibility thing and feels slightly more powerful, but we felt that on mid levels this isn't the case anymore. 16/04/2008 03:41:30 * Joey Virtue quit (timeout) 16/04/2008 03:41:32 ‹James Jacobs› Thing is... the PC playing the wizard gets to be flashy. He has immediate justification and can feel like he's the "hero." He's out there being noisy, and getting attention. The cleric (and the bard and other support classes) appeal to other players, in my experience; players who are less interested in being the Big Damage Dealer. 16/04/2008 03:41:39 ‹Russ› I think DMs need to be more aggressive about punishing resting. 16/04/2008 03:41:40 ‹The Last Rogue› Personally, I love the thaumaturge. Would love to see a PFRPG rtake. 16/04/2008 03:41:49 * tensor just can not stay awake. 16/04/2008 03:42:02 ‹The Last Rogue› Binder! 16/04/2008 03:42:09 ‹James Jacobs› Last Rogue> For a 3 man party to raid an evil temple... I'd send a cleric, a bard, and a paladin. 16/04/2008 03:42:12 * Daigle hums a lullaby to tensor. 16/04/2008 03:42:21 ‹Samwise› James>i think that is the bigger issue, a failure to truly appreciate that people do actually like playing totally different types of characters 16/04/2008 03:42:26 ‹The Last Rogue› commoner, commoner, aristocrat 16/04/2008 03:42:26 ‹Rambling Scribe› :coffee: 16/04/2008 03:42:36 ‹Farglik› I have had the Cleric kick much Bootay! I like being a front line fighter type as a cleric... 16/04/2008 03:42:38 ‹Russ› The pendulum in D&D has swung very far towards things only happening when the party is ready. We need dungeons that are active, not reactive, and events that happen on schedule, not when the PCs show up. 16/04/2008 03:42:39 ‹Daigle› Three experts! 16/04/2008 03:42:40 ‹James Jacobs› Takasi> Shipbuilding doesn't really happen at all in Korvosa. I believe Palin's Cove is where most of the region's ships are built. 16/04/2008 03:42:41 ‹Samwise› a failure in some class balance analyses that is 16/04/2008 03:42:52 * tensor quit (timeout) 16/04/2008 03:43:03 ‹Blazej› I might have been happier with the wilder if I had to decide how many power points I wanted to use. I easily just used full power ever time and ran out of points one time. 16/04/2008 03:43:11 ‹Farglik› Russ active dungeons! Cool! 16/04/2008 03:43:17 ‹The Last Rogue› JJ, I swear I am not picking on you and that B-man did not put me up to this. But bards, c'mon? 16/04/2008 03:43:17 ‹Timitius› The most fun I've ever had playing a spellcaster.....Warmage. 16/04/2008 03:43:24 ‹Pygon› I'm all for active dungeons 16/04/2008 03:43:38 ‹James Jacobs› Samwise> yeah. Not everyone wants to play the blaster or the front-line fighter. Some players (like me) VASTLY prefer the more subtle classes or the support classes. 16/04/2008 03:43:38 ‹Wyvern› Russ, I disagree. The game is about the PCs. If stuff happens and the PCs are not there, there is no fun. 16/04/2008 03:43:53 ‹The Last Rogue› I realize they have a place in fantasy gaming, and that they should. But I simply cannot deal with the fact that while combat is going on they are sometimes . . . 16/04/2008 03:44:01 ‹Samwise› James>me as well, go summoner/battlefield control wizard! 16/04/2008 03:44:04 ‹Russ› Wyvern> but the 15 minute adventuring day is the inevitable result of creating no penalties for taking your time 16/04/2008 03:44:07 ‹The Last Rogue› singing or chanting or strumming their lute. 16/04/2008 03:44:10 ‹lojakz› One thing i try to do is every game i'm a player in I play a different class. it's fun... it's challenging. I've not yet repeated a class, and i've only taken a prestige class once. But I get tremendous satisfaction out of playing support classes. 16/04/2008 03:44:40 ‹Farglik› I always had a prolem with dungeons that have monsters (alive) locked in a room for years... Where's your FRICKIN' FOOD?!?! 16/04/2008 03:44:41 ‹Russ› The Last Rogue> Fingering their flute, like hte halfling? :) 16/04/2008 03:44:41 ‹Samwise› the only serious problem with bards is . . . 16/04/2008 03:44:44 ‹Wyvern› There should be consequences, yes. But in general the adventure should not happen without the PCs. 16/04/2008 03:44:46 ‹James Jacobs› Bards are GREAT fun. They also suffer from, I suspect, the fact that the folks designing them for 3.0 didn't like them. They had no champions to make sure the design that went into them was the best it could be. They got saved till last, and it shows; they didn't have enough time in devleopment or playtest. 16/04/2008 03:44:49 ‹Pygon› Wyvern - having an active dungeon might give the PC's a chance to scout and decide the best way to approach (or when), and move schedules forward and determine reactions if the PC's decide to retreat. I'd like to see more of those kinds of things in adventure design 16/04/2008 03:44:55 ‹Russ› Dungeon ecologies! :) 16/04/2008 03:44:55 ‹Timitius› The Last Rogue: I've seen James Jacobs play a bard...showed me the bard class in a whole new light.... 16/04/2008 03:44:56 ‹Hill Giant› TRL: That's because they only show bards with lutes, they should have real instruments of war, like a bagpipe 16/04/2008 03:45:08 ‹Daigle› 15 minute 15 schminute.....if you blow your load at the first encounter, you don't get a second date! Dem's dey rules! 16/04/2008 03:45:10 ‹Samwise› there is so much non-core stiff that makes them insanely overpowered 16/04/2008 03:45:16 ‹Samwise› so the core bards come off as weak 16/04/2008 03:45:22 ‹The Last Rogue› Methinks, that bards either need to be less tied to *music as power source or totally tied to it and get some almost warlock like abilities via music 16/04/2008 03:45:26 * Absinth quit (timeout) 16/04/2008 03:45:26 * Absinth quit (timeout) 16/04/2008 03:45:35 ‹Rambling Scribe› Yay Bagpipes! 16/04/2008 03:45:37 ‹James Jacobs› Also: Not all bards strum instruments. You can have orators, or dancers, or comedians... the Perform skill is very wide-reaching. Bardic music is kinda lazilly written though. I mean... why should silence hurt "bardic music" if you're using Perform (dance)? 16/04/2008 03:45:45 ‹The Last Rogue› I know 16/04/2008 03:45:57 ‹Russ› I love orator bards. And I had a bard that performed via ribald poetry. 16/04/2008 03:46:01 ‹Samwise› or worse, air guitar ;) 16/04/2008 03:46:16 ‹Russ› Bards need a spell to dispel silence. 16/04/2008 03:46:22 ‹The Last Rogue› I know, but perfoming anything during an encounter with 3 kobolds and a 1/2 dragon flind is kind of wierd, you know? 16/04/2008 03:46:22 ‹James Jacobs› But bards are cool because the more allies you have, the tougher they get. A bard makes an entire party stronger. 16/04/2008 03:46:29 ‹Russ› (they probably have one somewhere) 16/04/2008 03:46:30 ‹Pygon› precisely 16/04/2008 03:46:31 ‹Blazej› I would like to see a bard strum an instrument. Too often they go for something that doesn't fill their hands. 16/04/2008 03:46:33 ‹Rambling Scribe› I've played many bards who used oratory, mostly as giving useful guidance and commands. 16/04/2008 03:46:39 ‹Farglik› Daigle it depends on the load delivery... 2nd dates happen. :D 16/04/2008 03:46:40 ‹lojakz› personally I would like to see Bards done more like skalds rather than troubadours. 16/04/2008 03:46:43 ‹Hill Giant› Several historical cultures brought musicians into combat 16/04/2008 03:46:48 ‹Pygon› bard sings once, everyone's good for 6 rounds and he can do other stuff 16/04/2008 03:46:51 ‹Wyvern› Bards were left for last in 3e? Kinda like bards being left for the 3rd Alpha? ...Zing! 16/04/2008 03:46:54 ‹James Jacobs› The bard I created for Jason's game POWERED through that dungeon. I still kinda think Jason killed her off on purpose. 16/04/2008 03:47:04 ‹Wyvern› ;) 16/04/2008 03:47:11 ‹The Last Rogue› I realize that too. I have no problem with what the bard does, just how they do it. Purely a mechanical issue. Concept = good, effect = good, the process of achieving effect = corny 16/04/2008 03:47:14 ‹Russ› Bards need to be rewarded for tying up their hands in battle, there's too little reward for choosingto play instead of chant 16/04/2008 03:47:16 ‹Watcher› I like the class, unfortunately I've only seen bards played unimaginatively. Though I don't blame the class for that 16/04/2008 03:47:22 ‹Samwise› James>indeed, i've had few bards at tables i've played and run, but yumping yiminiy! the power multiplier effect can become obscene 16/04/2008 03:47:23 ‹Farglik› Bards = blech 16/04/2008 03:47:31 ‹Absinth› Damned lag, half my posts are getting eaten. Frustrating... 16/04/2008 03:47:36 ‹Farglik› Perform 3.0 > Perfrom 3.5 16/04/2008 03:47:40 ‹Samwise› it may read as a +10% shift 16/04/2008 03:47:43 ‹Takasi› thank you very much James Jacobs for Lini, that's the type of art I enjoy 16/04/2008 03:47:45 ‹Russ› 3.0 bard was harmed by how powerful it was to dip into it, due to your perform ranks being all that mattered 03:47:52 ‹Farglik› The new Perform stinky poo-poos everywhere 16/04/2008 03:47:59 ‹Samwise› the effect has synergies that make it significantly more potent 16/04/2008 03:48:05 ‹Hill Giant› TLR: OK, I agree 16/04/2008 03:48:05 ‹Russ› Was it the old perform that gave you one technique per rank? 16/04/2008 03:48:07 ‹Wyvern› Lini rules! My favorite iconic! 16/04/2008 03:48:10 ‹Timitius› James Jacobs: :lol: yeah. I was very bummed when your bard died. All those tasty bonuses.....gone....:cry: 16/04/2008 03:48:15 ‹The Last Rogue› VICTORY!!!!!!!!!!!!!!! 16/04/2008 03:48:26 ‹Farglik› Lini = hawt 16/04/2008 03:48:32 ‹Russ› Because you know, 3.5e is SO rich on skill points (or feats, versatile performer) that you should make a bard burn up even MORE ranks 16/04/2008 03:48:40 ‹Daigle› The new iconic is rad, but she's no Merisiel 16/04/2008 03:48:44 * Absinth quit (timeout) 16/04/2008 03:48:50 ‹Farglik› Russ no shit 16/04/2008 03:49:02 ‹James Jacobs› Wyvern> yeah... bards always seem to be left for last. Perhaps because the people who generally end up designing games are more into the crunch of the game and not as much into the flavor and story of the game (which is the bard's strength) that they put that off until the end. 16/04/2008 03:49:03 ‹Timitius› Lini reminds me of Nature in Fantasia 2000. 16/04/2008 03:49:05 ‹Russ› This poor party right now - I hope they don't run into many traps 16/04/2008 03:49:13 ‹Farglik› Like Perform... :bah: no worth it... 16/04/2008 03:49:39 ‹The Last Rogue› I love skills. 16/04/2008 03:49:42 ‹Russ› Hmm. Does that mean the last iconic party is barbarian, monk, ranger and fighter/sorc? Dang, they;'re gonna SUCK 16/04/2008 03:49:45 ‹The Last Rogue› I have an unhealthy obsession with them 16/04/2008 03:49:48 ‹Russ› No, the ranger is in this one... 16/04/2008 03:49:50 ‹James Jacobs› But yeah... The important thing for game designers to keep in mind is that you're not designing the game for yourself. There's a LOT of gamers out there, and they all have different likes and dislikes. 16/04/2008 03:49:57 ‹Russ› Druid instead of ranger, not totally sucky :) 16/04/2008 03:50:03 ‹The Last Rogue› Even when I play fighters, I inevitably put a 14 or so in INT just for more skills 16/04/2008 03:50:06 ‹Farglik› I like skills too..... but Perform 3.5 BLOOOOOWs 16/04/2008 03:50:19 ‹James Jacobs› For example... if I were building a game JUST FOR ME... I'd cut out my least favorite race (dwarves) and my least favorite class (paladin). That would be bad for the game. 16/04/2008 03:50:27 ‹Farglik› TLR Yeah, I hate a stupid fighter 16/04/2008 03:50:34 ‹Samwise› TLR>thats why i love when people say fighters get two or more dumps stats, cha and int 16/04/2008 03:50:39 ‹Russ› I'd drop sorcerers like a brick. 16/04/2008 03:50:47 ‹Farglik› James not really...;) 16/04/2008 03:50:49 ‹Timitius› Farglik: Blowing could be a Perform skill.....:devilish: 16/04/2008 03:50:49 ‹The Last Rogue› JJ< we finally I agree! (not on Dwarves, I love Dwarves) but paladins . . .adios! 16/04/2008 03:50:54 ‹lojakz› NOT DWARVES JAMES, NOT DWARVES :( 16/04/2008 03:50:55 ‹Russ› And races - gnomes. Gnomes suck. 16/04/2008 03:50:55 ‹Takasi› maybe for a company trying to make money, but for a DM that's exactly how you make a game James Jacobs 16/04/2008 03:51:03 ‹Wyvern› Russ, hear! Hear! 16/04/2008 03:51:10 ‹James Jacobs› Takasi> Thanks; but it's Wayne who you should thank. My involvement there was more or less to write about 3 sentances describing Lini to Wayne. He did the hard part! 16/04/2008 03:51:11 ‹Samwise› gnomes are a cool dwarven subrace 16/04/2008 03:51:12 ‹Russ› No one can make up their bleeping mind if gnomes are hippies or short dwarves. 16/04/2008 03:51:13 ‹The Last Rogue› Samwise, I hate that word - dump stat 16/04/2008 03:51:13 ‹Wyvern› Not about gnomes 16/04/2008 03:51:14 ‹Farglik› Timitus only iwith Perform 3.0 :) 16/04/2008 03:51:18 ‹Russ› Or clowns with no makeup. 16/04/2008 03:51:19 ‹Wyvern› About sorcerers! 16/04/2008 03:51:24 ‹Samwise› plus, they are the most evil race of greyhawk 16/04/2008 03:51:25 ‹The Last Rogue› though this morning, I thought I add like an 18 in my dump stat 16/04/2008 03:51:27 ‹Samwise› :P 16/04/2008 03:51:31 ‹Farglik› Whipser Gnomes Rule! 16/04/2008 03:51:38 ‹Pygon› sorcerors are useful but mine always end up with the same dang spell list 16/04/2008 03:51:39 * Takasi hates whisper gnomes. 16/04/2008 03:51:57 ‹Russ› Pathfinder RPG should consider fixing movement rates for small humanoids. Notice that kobolds and goblins have speed 30 16/04/2008 03:52:03 ‹Rambling Scribe› TLR: Nice... 16/04/2008 03:52:08 ‹The Last Rogue› Thank you, thank you! I'll be here next week too! 16/04/2008 03:52:12 ‹James Jacobs› I think my favorite iconic right now would have to be a battle between Merisiel and Amiri. Not sure which of those two I like more. One of the things I do like about them, I must admit, is that they each have a design choice that riles up the numbercrunchers... 16/04/2008 03:52:16 ‹Farglik› Pygon... no kidding... at least the same core spells. 16/04/2008 03:52:33 ‹The Last Rogue› A 3rd grade humor the lifeblood of middle America 16/04/2008 03:52:43 ‹Hill Giant› Random thought: Perform should be a feat that lets you use Diplomacy without language, and bards should get it for free. 16/04/2008 03:52:52 ‹Farglik› The Sandshaper PrC is great for sorcs 16/04/2008 03:52:54 ‹Samwise› TLR>i find most people who get too "assertive" about dump stats have a very limited appreciation of the evils of character optimization that can be had through twisting them 16/04/2008 03:52:56 ‹Daigle› Merisiel having a low int? 16/04/2008 03:53:03 * The Last Rogue has spelled almost everything wrong this evening 16/04/2008 03:53:05 ‹James Jacobs› Russ> No... the Second Darkness iconic is monk, barbarian, druid, and fighter/sorcerer. They'll be fine. 16/04/2008 03:53:13 ‹Russ› Nah, rangers don't get survival for free. Wizards don't get spellcraft. 16/04/2008 03:53:23 ‹Farglik› I hate having any low stats... 16/04/2008 03:53:25 ‹James Jacobs› A little light on healing though. But they'll tough it out! 16/04/2008 03:53:29 ‹Russ› James> Yeah, I figured that out, for some reason I was thinking no pure arcane and no divine, which would be hooooosed :) 16/04/2008 03:53:40 ‹Farglik› I'd rather have 12's across than a 10 in something 16/04/2008 03:53:54 ‹The Last Rogue› Samwise, likely true. I am not much of an optimizer, I find the game more fun for me if I can roleplay out a cool aspect of a character. 03:54:21 ‹James Jacobs› Dwarves... hate em. Check out the run of Dungeon from 103 to the end. Not many dwarf illos! MWA HAHAHAHAAH! That'd partially be my fault, I must admit... 16/04/2008 03:54:21 ‹The Last Rogue› I am loving my character in Ross B.'s CotCT. Rapier-wielding smartass ! 16/04/2008 03:54:26 ‹Farglik› TLR you can roleplay a Muchkin charater just as well... :) 16/04/2008 03:54:29 ‹Timitius› I love having at least one LOW score....makes the character far more interesting. Roleplaying abounds! 16/04/2008 03:54:37 ‹The Last Rogue› Farglik, I agree 16/04/2008 03:54:48 ‹Russ› Timit> Me too. I usually have an 8 somewhere :) 16/04/2008 03:54:49 ‹James Jacobs› NO! GNOMES ARE NOT A DWARF SUBRACE! NOOOOOOOO!!!! 16/04/2008 03:54:53 ‹The Last Rogue› Its just that for whatever reason I don't. 16/04/2008 03:54:55 ‹Samwise› dwarf hater! 16/04/2008 03:55:00 ‹Takasi› you hate dwarves? have you no soul lad? 16/04/2008 03:55:01 * Daigle could give a poop about dwarves too. 16/04/2008 03:55:03 ‹Samwise› gnomes are too a dwarven subrace 16/04/2008 03:55:05 ‹Russ› Wizard - 8 Wis. Holy liberator - 8 Int. Occult slayer - 6 cha. 16/04/2008 03:55:13 ‹Timitius› Bearded barrels! 16/04/2008 03:55:13 ‹Watcher› James Jacobs, I drop your name liberally when my dwarf player complains about the lack of Player Support. 16/04/2008 03:55:17 ‹Farglik› My favorite low score that I saw played... My buddy playd a goblin druid with a 6 Cha... he rocked! 16/04/2008 03:55:25 * Joey Virtue joins Main 16/04/2008 03:55:26 ‹The Last Rogue› I man of course I give my rogues good Dex, and my wizards nice INT, but I pick feats and the like without much ulterior motive 16/04/2008 03:55:27 ‹James Jacobs› Russ> kobolds and goblins are scurryers though... thats why they're fast. 16/04/2008 03:55:37 ‹Russ› James> Gnomes are more interesting as not-dwarves, but in 1st ed, they were basically slightly more social dwarves. 16/04/2008 03:55:53 ‹Joey Virtue› God i hate dial up internet 16/04/2008 03:56:06 ‹The Last Rogue› Dwarves rock! Gnomes are slowly becoming cool like that chick in 9th grade who over the summer developed those awesome . . . 16/04/2008 03:56:09 ‹Farglik› everyone does 16/04/2008 03:56:16 ‹Farglik› that's why we get FIOS 16/04/2008 03:56:19 ‹Farglik› :) 16/04/2008 03:56:20 ‹Timitius› When I hear "gnomes" I think of garden gnomes.....ruins the whole "coolness" of them.... 16/04/2008 03:56:23 * Farglik is just saying 16/04/2008 03:56:28 ‹Rambling Scribe› I think dwarves have been damaged by certain poular images of them that don't need to be true. I like to play dwarves, but my dwarves rarely fit popular dwarven stereotypes, even though they are still distinctly dwarves. 16/04/2008 03:56:33 ‹Samwise› gah! 16/04/2008 03:56:37 ‹Samwise› no garden gnomes 16/04/2008 03:56:42 ‹Takasi› I see some value in preventing dwarves from casting spells, members of their race who are magical are actually gnomes 16/04/2008 03:56:43 ‹Samwise› and no vile stinker gnomes 16/04/2008 03:56:47 ‹James Jacobs› I honestly don't get why so many people freaked out about Merisiel's low Int. I think that's a perfectly sound choice. She still has 7 different skills (more if she doesn't max out), which is more than most other classes will get... she just won't be a GODLIKE GOOD AT EVERY DAMN SKILL rogue that the powergamers lust for. 16/04/2008 03:56:50 ‹Farglik› Timitus how about an Experian PrC for gnomes!!! 16/04/2008 03:56:51 ‹Joey Virtue› I want to know how everyone does characters cause we still roll them up 16/04/2008 03:56:54 ‹Hill Giant› Rambling: John Rhys-Davies? 16/04/2008 03:57:02 ‹The Last Rogue› Guys. I got to run. When I get home I may pop back on. If not good night, good gaming, and for all you devs out there, good work! 16/04/2008 03:57:06 * Saracenus joins Main 16/04/2008 03:57:12 * Samwise lusts for skills 16/04/2008 03:57:13 ‹Daigle› Dwarves are comic relief 16/04/2008 03:57:15 ‹Watcher› James Jacobs, when my dwarven [layers bitch about the lack of support- I drop your name liberally 16/04/2008 03:57:16 ‹Pygon› Joey - I'm 28 pt buy. 16/04/2008 03:57:21 ‹Daigle› Sadly 16/04/2008 03:57:23 ‹Russ› Low-int is a perfectly fine rogue choice. Probably better than the stock low cha. 16/04/2008 03:57:23 ‹Takasi› James Jacobs, it has everything to do with assumed search and disable device DCs for levels, Merisiel is worthless 16/04/2008 03:57:32 ‹Farglik› Joey 32 pt buy or 36 03:57:36 ‹Rambling Scribe› HG: Good Example. 16/04/2008 03:57:40 ‹Hill Giant› I have long said, "There is nothing so vulgar it can't be made moreso by adding a dwarf." 16/04/2008 03:57:43 ‹James Jacobs› Watcher> Excellent! Dwarves... 16/04/2008 03:57:44 ‹Wyvern› Daigle they are not! Grrr. :shakefist: 16/04/2008 03:57:49 ‹Rambling Scribe› Daigle: Exactly. 16/04/2008 03:57:50 ‹Joey Virtue› we do 4d6 re roll ones 7 rolls 16/04/2008 03:57:51 ‹Daigle› :D 16/04/2008 03:58:21 ‹Russ› Well, a WELL DESIGNED adventure has a range of trap DCs, rather than making them all the same high DC 16/04/2008 03:58:26 ‹Wyvern› Joey, 4d6 drop lowest, stats must add 72 or more. 16/04/2008 03:58:33 * Pygon quit (timeout) 16/04/2008 03:58:38 ‹James Jacobs› Russ> Yeah... and in 1st ed, there were level limits and sexist rules and weapons vs. armor types and restrictions on which classes could use oil. Not everything in 1st edition was golden. 16/04/2008 03:58:50 ‹Takasi› well Russ, then Paizo doesn't make WELL DESIGNED adventures :P 16/04/2008 03:59:03 ‹Joey Virtue› so true james 16/04/2008 03:59:15 ‹Watcher› Actually I thought 1st Edition gnomes were like Santa's helpers. All bearded and smiling too much. Bearded Keebler Elves. I like Pathfinder Gnomes infinitely better 16/04/2008 03:59:21 * Russ doesn't need to be sold on there being things that aren't wonderful in 1st ed.... 16/04/2008 03:59:37 ‹James Jacobs› Takasi> You can make a rogue who isn't a trapfinder. 16/04/2008 03:59:37 ‹Farglik› Question: would it upset playtesting balance to let players have a free freat from the 2 PF player guides for CotCT? 16/04/2008 03:59:42 * The Last Rogue quit (timeout) 16/04/2008 03:59:44 ‹Russ› Don't forget the possibility of getting extra attacks IF AND ONLY IF you tied on initative :) 16/04/2008 03:59:54 ‹James Jacobs› Traps are kind of bad and lazy game design anyway. 16/04/2008 03:59:55 ‹Takasi› James Jacobs, you can make a wizard who can't cast spells tooo 16/04/2008 04:00:10 ‹Samwise› problems with 1st ed? 16/04/2008 04:00:12 ‹Russ› Takasi> Gamemastery, maybe, but there's been a good range of DCs in many of the PF mods 16/04/2008 04:00:16 * Samwise disbelieves 16/04/2008 04:00:16 ‹Takasi› what? put down the pipe man! 16/04/2008 04:00:18 ‹Daigle› You no likey traps, James? 16/04/2008 04:00:20 ‹James Jacobs› Becuase traps slow game play down. 16/04/2008 04:00:32 ‹Takasi› I disagree 16/04/2008 04:00:38 ‹James Jacobs› I LOVE traps. I don't like adventures that just throw random traps in for no reason where they're not warrented. 16/04/2008 04:00:39 ‹Samwise› traps have some issues 16/04/2008 04:00:40 ‹Rambling Scribe› I think the rules around traps are poorly designed. 16/04/2008 04:00:41 ‹Russ› I agree with James. 16/04/2008 04:00:44 ‹Takasi› but maybe that's how we play them 16/04/2008 04:00:46 ‹Samwise› 1. Take 20 searching 16/04/2008 04:00:50 ‹Joey Virtue› hey james question about leveling in ROTRLs 16/04/2008 04:00:53 ‹Samwise› 2. Search every square 16/04/2008 04:00:54 ‹Russ› Put ONE trap in a session, and the rest of the game will crawl. 16/04/2008 04:01:06 ‹Rambling Scribe› I allow rogues to notice traps like Elves notice secret doors. 16/04/2008 04:01:07 ‹Farglik› Samwise 3. play a lame game 16/04/2008 04:01:18 ‹Rambling Scribe› That solves that problem. 04:01:21 ‹Takasi› that doesn't slow down play time, but it does slow down character world time, which is very good 16/04/2008 04:01:26 ‹Russ› So if throw in a trap, make it meaningful, and preferably put in more than one. 16/04/2008 04:01:27 ‹James Jacobs› BUT: The point is... you can make a rogue who doesn't do the trap finding thing. You can make a diplomat/bluff rogue, a swashbuckler, a ninja/assassin type... none of those require trapfinding. 16/04/2008 04:01:38 ‹Daigle› Rogues search for traps anyway, no matter how many times in a row you say, "It looks clear" 16/04/2008 04:01:41 ‹Takasi› I want my party to take their time in a dungeon, not blow through it in 15 minutes 16/04/2008 04:01:42 ‹James Jacobs› Joey> What's up? 16/04/2008 04:01:43 ‹Joey Virtue› I did Fortress of the stone giants in Pathfinder RPG rules and they gained 3 levels do they gain 3 on the standard dnd 16/04/2008 04:01:44 ‹Watcher› Takasi, it does slow it down. It's a pain in the ass 16/04/2008 04:01:50 ‹Samwise› between those two elements, traps become an excuse for the players to use the rules to justify rather irritatingly non-heroic action 16/04/2008 04:02:10 ‹Takasi› not if you just take 10 or 20 Watcher, it doesn't slow it down 16/04/2008 04:02:10 * Saracenus uses the party barbarian as the "trap finder" 16/04/2008 04:02:14 ‹Takasi› not play time at least 16/04/2008 04:02:19 ‹Rambling Scribe› I also put most of my traps in the middle of combat encounters, or in sensible places anyways. 16/04/2008 04:02:24 ‹Russ› Traps definitely bog down my games. You trigger the paranoid reflex, and not only do you get the danged search checks, you get the 30 minute debates 16/04/2008 04:02:25 ‹Daigle› Traps are what made Raiders of the Lost Arc rad! 16/04/2008 04:02:33 ‹Samwise› even taking 10 16/04/2008 04:02:34 ‹Takasi› paranoia is a good thing in dungeons 16/04/2008 04:02:37 ‹Farglik› Question (foreveryone): would it upset playtesting balance to let players have a free freat from the 2 PF player guides for CotCT? 16/04/2008 04:02:37 ‹James Jacobs› Joey> how many levels characters gain in an adventure can vary. If, for example, they go into an adventure at the right level but are close to leveling... they could well level more often than expected. 16/04/2008 04:02:44 ‹Russ› You start getting a debating session every time they open a door about how far back everyone needs to be 16/04/2008 04:02:45 ‹Samwise› it means dropping speed to what, 5 feet? 16/04/2008 04:02:53 ‹Watcher› exactly 16/04/2008 04:02:56 ‹Samwise› less if there is a passage more than 10 feet wide 16/04/2008 04:03:02 ‹James Jacobs› There's enough encoutners in an Advenure Path that if everyone does EVERY ENCOUNTER... they'll be higher level by the end than the campaign expects. 16/04/2008 04:03:05 ‹Takasi› how does that slow down playtime though? 16/04/2008 04:03:12 ‹Farglik› Speed = 2.5' LOL! 16/04/2008 04:03:13 ‹Daigle› Fray, I don't know about playtesting, but in my 3.5 Runelords game I gave them one. 16/04/2008 04:03:14 ‹Joey Virtue› ok 16/04/2008 04:03:28 ‹Samwise› because you now have to track spell durations more closely 16/04/2008 04:03:31 ‹Joey Virtue› cause i have been figuring for every encounter 16/04/2008 04:03:34 ‹Russ› James> fortunately, it is a bit self-correcting, as once they are ahead of the curve, they get less xp per kill. Works in reverse as well,for those who missed a bunch of xp 16/04/2008 04:03:39 ‹Samwise› hour long spells will run out at that rate 16/04/2008 04:03:44 ‹Takasi› traps add a strategy to the game without slowing down playtime 16/04/2008 04:03:45 ‹James Jacobs› But yeah... I VERY MUCH prefer traps to show up in dungeons or areas where they fit the theme. 04:03:49 ‹Farglik› Daigle coolio... I like the feats and they are very flavorful.. but not powerful... 16/04/2008 04:03:51 ‹Joey Virtue› and im trying to make it a 1-20 16/04/2008 04:03:52 ‹Sebastian› whew, just got up 16/04/2008 04:03:53 ‹Takasi› deciding when to take 10 or 20 is important 16/04/2008 04:03:54 ‹Sebastian› er caught 16/04/2008 04:03:56 ‹Sebastian› up 16/04/2008 04:03:56 ‹Saracenus› Takasi: Players tend to turtle up when they find or hit the first trap and their behavior slows it down 16/04/2008 04:03:59 ‹Samwise› 10 minute spells are blown away 16/04/2008 04:04:10 ‹James Jacobs› By the same reason... I don't want to put undead into every dungeon. They're not always needed. Dungeons are stronger when they have strong themes. 16/04/2008 04:04:22 ‹Sebastian› Current campaign consists of an all-dwarf party - they absolutely ruined the ogres in HMM 16/04/2008 04:04:27 ‹Rambling Scribe› Farglik: I believe the sample characters in the PFs have bonus feats from those books... 16/04/2008 04:04:31 * Farglik changes his/her nickname to Fray 16/04/2008 04:04:32 ‹Joey Virtue› Dungons with themes are great 16/04/2008 04:04:41 ‹Russ› Although on the theme issue, good design demands giving multipel roles a chance to shine. It is ugly when a whole adventure is immune-sneak critters. 16/04/2008 04:04:42 ‹Takasi› I see it from a different perspective Saracenus, I think removing traps makes players reckless and turns dungeon crawling into dungeon plowing 16/04/2008 04:04:46 ‹Sebastian› That +4 to AC for the whole party combined with the ogres power attacking with the first swing every time meant that the dwarves rarely got touched. 16/04/2008 04:04:48 ‹Fray› Rscribe... cool. 16/04/2008 04:04:49 ‹James Jacobs› Eeew... an all dwarf party? O.o 16/04/2008 04:04:51 ‹Daigle› Whoah, I forgot that C-Bass was here 16/04/2008 04:05:13 ‹Saracenus› Takasi: No matter how you slice it, your traps are speed bumps 16/04/2008 04:05:18 * Pygon quit (timeout) 16/04/2008 04:05:18 ‹Fray› Who let Sebastian in here? 16/04/2008 04:05:23 ‹Samwise› heh . . . 16/04/2008 04:05:26 ‹Saracenus› There are other ways to modify player behavior 16/04/2008 04:05:26 ‹James Jacobs› Russ> That's a VERY good point. You should indeed give opportunities for every class to shine. I love the fact that certain classes are better at some things than others... 16/04/2008 04:05:29 ‹Russ› True, Saracenus. He is just defining it as an asset. 16/04/2008 04:05:35 ‹Samwise› speaking of themes . . . 16/04/2008 04:05:38 ‹Timitius› James Jacobs: Thanks for the LJ message. I'm looking forward to that Saturday! 16/04/2008 04:05:38 ‹Fray› Traps = God's way of telling you to slow down 16/04/2008 04:05:38 * Sebastian chewed through his chains... 16/04/2008 04:05:39 ‹Absinth› Nearly all of my posts are getting eaten, so I'll just sit back and "enjoy the show" then...:( 16/04/2008 04:05:44 ‹Samwise› when i ran expedition to demonweb 16/04/2008 04:05:51 ‹James Jacobs› For an adventure path, we have a bit of elbow room too... we don't have to make sure every adventure has traps... but eventually, the trapfinder needs something to do. 16/04/2008 04:05:51 ‹Sebastian› was playing civ iv 16/04/2008 04:05:53 ‹Samwise› one pc was a ranger with a bow like the special one 16/04/2008 04:05:56 ‹Russ› I like the social encounters we are seeing in this path a lot. 16/04/2008 04:06:00 ‹Samwise› another was a ranger who could use special bow 16/04/2008 04:06:14 ‹Samwise› any encounter with demons was a 1st round autokill 16/04/2008 04:06:17 ‹Joey Virtue› absinth alot of mine get eaten too i thought it was my crappy internet 16/04/2008 04:06:20 ‹Watcher› Takasi, when they stop at every concievable point and repeatedly say, "I check for traps, I check for traps, I check for traps." It's boring, and drudge work. I finally told them that unless I say otherwise, so long as the rogue is in front I will roll the check traps for them when applicable rather than having them go through the banal and mudane process of saying "I check for traps" every minute 16/04/2008 04:06:23 ‹Samwise› everyone else just sat and watched them roll dice 16/04/2008 04:06:34 ‹Russ› Particularly the ones where fight or negotiate is a real choice, instead of one that you are "noodged" into, like the drug den. There might be an easy way and a hard way, but both can work. 16/04/2008 04:06:38 ‹James Jacobs› Timitius> HA! cool! 16/04/2008 04:06:45 ‹Sebastian› Watcher, I do the same thing 16/04/2008 04:06:50 ‹Fray› Russ speaking of non-sneak attackable monster... see MMIII. 16/04/2008 04:07:01 ‹Timitius› Absinth: Use Firefox. IE and the room are not best friends these days. 04:07:11 ‹Absinth› No, I have a fast connection (DSL). Maybe the room's just too crowded for us or it depends on the length of the post. 16/04/2008 04:07:25 ‹Absinth› Huh, now it seems to work. 16/04/2008 04:07:39 ‹Takasi› most rookie DMs and players will stop and look for traps at every square and actually roll for it, in my games you choose between taking 10, taking 20 or the DM asks announcing the roll when you actually find a trap 16/04/2008 04:08:02 ‹Watcher› Sebastian, cool.. and there are times I tell them that they're on their own. It's not a hard fast rule.. but if the area is trap light, why go though the headache? 16/04/2008 04:08:15 ‹Takasi› there is no time difference, but there is an added layer of strategy in time management that is good for 3.5 16/04/2008 04:08:22 ‹Sebastian› Exactly, particularly if there are absolutely no traps. 16/04/2008 04:08:26 ‹Samwise› Russ>speaking of alternative encounters and traps, what did you think of the barfight in cor8-01? 16/04/2008 04:08:28 ‹James Jacobs› Traps give your characters cancer! JUST SAY NO! Dwarves too. 16/04/2008 04:08:29 ‹Joey Virtue› James any word on the release date of Path alpha 2? 16/04/2008 04:08:44 ‹Sebastian› Hey! The all dwarf party rocks. 16/04/2008 04:09:00 ‹Russ› Samwise> I thought it was a nice way to handle it, and bless you for not using mobs 16/04/2008 04:09:17 ‹Watcher› "James Jacobs" is a dirty name in Janderhoff 16/04/2008 04:09:17 ‹Sebastian› They're all lawful - so their character write ups included all this info about how they get up in the morning and do their important OCD routines. 16/04/2008 04:09:20 ‹Sebastian› It's a fun party. 16/04/2008 04:09:24 * Daigle flips around for PC cancer rules and twists his moustache. 16/04/2008 04:09:25 ‹Samwise› Russ>that "trap" was my creation :) 16/04/2008 04:09:32 ‹Joey Virtue› All dwarf party could be fun but i think im the only guy in ur group wh likes dwarves 16/04/2008 04:09:54 ‹James Jacobs› Joey> Looks like mid to late next week for release 2 of the Alpha. It's in layout right now... and since it's over a hundred pages... that'll take a few days to do. After which point we have to edit it, which also takes a few days. After which those changes go into the document (another day, at least) and then a final layout phase ending in PDF creation. SO: sometime next week, it looks like. 16/04/2008 04:09:55 ‹Pygon› traps are ok as long as they are meant for dwarven paladins. 16/04/2008 04:09:58 * Russ attacked a square with a table in that 16/04/2008 04:09:58 ‹Sebastian› It was more or less accidental - two characters made dwarven brothers and it sorta caught momentum 16/04/2008 04:10:10 ‹Sebastian› I'm out for the night 16/04/2008 04:10:12 ‹Sebastian› later chatters 16/04/2008 04:10:13 ‹James Jacobs› Janderhoff! I should blow that place up in Second Darkness. 16/04/2008 04:10:20 ‹Pygon› bye Seb 16/04/2008 04:10:21 ‹Daigle› Night C-Bass 16/04/2008 04:10:23 ‹Absinth› Bye, Sebastian! 16/04/2008 04:10:34 ‹Blazej› Over a hundred pages. Wee! 16/04/2008 04:10:35 ‹Samwise› Russ>i was sitting yakking with eric about how utterly lame a barfight with 8 apl+0 warriors would be, thinking "get from a to b, accomplish something, everyone help - its an encounter trap!" 16/04/2008 04:10:48 ‹Russ› Turn them all into green slime. A deep cistern filled with dwarven ooze. 16/04/2008 04:10:50 ‹Samwise› then i just tortured the rules for those until they screamed and resulted in that ;) 16/04/2008 04:10:55 ‹Watcher› James Jacobs, seriously you have to watch it though. My dwarf player actually asked "should I just re-roll my character since the Editors hate my chosen race? That's dumb that they let me be a dwarf in the first place if that was their attitude." You may not care.. :)... but I covered for you. 16/04/2008 04:10:56 ‹Fray› James: I'll take the Alpha release now please... (don't care about layout or editing.) ;) 16/04/2008 04:11:18 ‹Absinth› James, can you tell us something about the Last Baron mods, like who's writing them and where they're set? 04:11:25 * Sebastian quit (timeout) 16/04/2008 04:11:33 ‹James Jacobs› Watcher> Really? Hmm. What was it that caused that comment? 16/04/2008 04:11:43 ‹Watcher› "James doesn't hate dwarves that much I said, I'm sure Mike McArtor will help us out." 16/04/2008 04:11:53 ‹Watcher› Oh, I ratted you out 16/04/2008 04:12:00 ‹Fray› Mike Hates orcs 16/04/2008 04:12:05 ‹Watcher› They just took me really seriously 16/04/2008 04:12:08 ‹Watcher› LOLOLOLOL 16/04/2008 04:12:09 * Russ enjoyed the beardless dwarf in this month's installment 16/04/2008 04:12:20 ‹James Jacobs› Because while I don't like dwarves or paladins... I wouldn't be still doing this job after 5+ years If I kept building adventrues and enconters that specifically hosed certain classes and races. 16/04/2008 04:12:20 ‹Joey Virtue› heyb is there an iconic half orc? 16/04/2008 04:12:24 ‹Watcher› I had to backpedal 16/04/2008 04:12:31 ‹Watcher› I know 16/04/2008 04:12:44 ‹Watcher› They just took it far more seriously than I expect 16/04/2008 04:12:48 * Moth joins Main 16/04/2008 04:12:51 ‹Watcher› expected 16/04/2008 04:12:52 ‹Joey Virtue› I think thats where the hate is 16/04/2008 04:12:58 ‹Joey Virtue› they have the dwarf ranger 16/04/2008 04:13:16 ‹Watcher› Nobody re-rolled 16/04/2008 04:13:16 ‹James Jacobs› There won't be an iconic half-orc. Not for the core classes, at least. 16/04/2008 04:13:33 ‹Joey Virtue› see thats the race they hate 16/04/2008 04:13:57 ‹lojakz› apparently so. I'm a little sad there won't be an iconic half orc 16/04/2008 04:13:58 ‹Samwise› half-orcs are the iconic half-orc race! 16/04/2008 04:14:14 ‹James Jacobs› I dont' really hate half-orcs much... their stats in 3.5 make for pretty limited choices, which sucks, and they don't have much to do but be the race with the Strength bonus, which limits their versatility (which makes me less likely to play a half-orc, honestly). 16/04/2008 04:14:16 ‹Pygon› they all have the same backstory. :P 16/04/2008 04:14:18 ‹Daigle› Howdy Moth! 16/04/2008 04:14:24 ‹Absinth› I don't hate half-orcs but I find them to be too exotic for a standard PC race. 16/04/2008 04:14:30 ‹Russ› Hmm. Cleric/barbarian? :) 16/04/2008 04:14:36 ‹Moth› Hey Daigle 16/04/2008 04:14:43 ‹Joey Virtue› only reason i want one is cause i like the iconic art 16/04/2008 04:14:56 ‹Absinth› Hey Moth, Lord of the Sinister board. :) 16/04/2008 04:15:29 ‹Watcher› So what is it with dwarves? Just a bad sterotype you hate to contribute to? 16/04/2008 04:15:32 ‹James Jacobs› Agreed. Golarion is humanocentric. Most of our Iconics are human for a reason. We want humans to be the main race you deal with in most situations. Which more or less meant that one of the core demi-human races was going to get the boot for the initial batch of iconics. 04:15:35 * Russ quit (timeout) 16/04/2008 04:15:46 ‹Moth› Hi Absinth - yeah, I went crazy posting there for a bit! Excited much! 16/04/2008 04:15:46 ‹Hill Giant› The iconic half0orc should come from loving parents and a happy childhood... 16/04/2008 04:15:54 * Daigle :heart:'s human worlds. 16/04/2008 04:16:13 ‹Joey Virtue› James why were the psions not made an iconic but a multi class character is 16/04/2008 04:16:17 ‹James Jacobs› Eventaully we'll do a half-orc on the cover to Pathfinder. He won't be showing up before #18 though, that's pretyt much for sure... 16/04/2008 04:16:17 ‹Daigle› I've been playing a human since 2e (when there was no real benefit) 16/04/2008 04:16:29 ‹Takasi› the iconic half-orc should be a reincarnated familiar 16/04/2008 04:16:53 ‹James Jacobs› Watcher> I suspect part of my dislike of dwarves dates back to 1st edition, which pretty much limited them to being only fighters, and fighters were my least favorite class in 1st edition. 16/04/2008 04:16:53 ‹Daigle› Half-orc (hamster)? 16/04/2008 04:16:54 ‹Russ› Did you skip the half-elf too? 16/04/2008 04:17:32 ‹James Jacobs› Also: Dwarves are the most heavilly stereotyped race of them all. Made moreso by the fact that people who like dwarves seem to embrace those stereotypes more often than other races. 16/04/2008 04:17:57 ‹Russ› I dunno, the aloof snotty elf is up there for "most played" stereotype 16/04/2008 04:18:02 ‹Moth› James, to my somewhat surprise I love the green haired gnome and her back-story! Did you or Mike write that? 16/04/2008 04:18:10 ‹Watcher› James Jacobs, I wouldn't disagree 16/04/2008 04:18:14 ‹James Jacobs› AND: the stereotype of being loud, a heavy drinker, dwelling underground, being standoffish and intolerant all combine into a personality that I, personally, find pretty odious and gross. 16/04/2008 04:18:16 ‹Takasi› or the sneaky munchkin-halfling 16/04/2008 04:18:20 ‹Joey Virtue› So what part of PRPG 2 is everyone looking forward to? 16/04/2008 04:18:28 ‹lojakz› I'm guilty of that James... I must admit. Though I've a friend who's breaking me of it. 16/04/2008 04:18:30 ‹Absinth› It's Salvatores fault. He seems to be responsible for the stereotype dwarves...:) 16/04/2008 04:18:31 ‹Moth› I like dwarves as NPCs ... so I can make fun of them by playing up those stereotypes... 16/04/2008 04:18:43 ‹Wyvern› Bring back the half-ogre I say! 16/04/2008 04:18:45 ‹Russ› The "elves are the best at everything" crowd is a powerful lobby. Of course, everything dwarves make is supposed to be better too. Why is that none of the standard non-human PC races are known for making anything badly? 16/04/2008 04:18:46 ‹Watcher› James Jacobs, though have you ever conidered the challenge of breaking that sterotype? 16/04/2008 04:18:52 ‹Russ› You know, don't buy that armor, it's elven! 16/04/2008 04:18:58 ‹Samwise› other than the heavy drinker, arent gamers loud, standoffish, intolerant (of other gamers), and live underground (in their parents basements)? 16/04/2008 04:19:11 ‹Samwise› just saying, maybe its a avatar roleplay thing . . . 16/04/2008 04:19:15 ‹Joey Virtue› So what part of PRPG 2 is everyone looking forward to looking at? 16/04/2008 04:19:22 ‹Joey Virtue› I want the new classes 16/04/2008 04:19:25 ‹Moth› Actually, if anyone wants to see a completely stereotyped dwarf PC, but how much fun it can actually be, check out Kruelaid's character in Heathy's pbp on Paizo 16/04/2008 04:19:28 ‹Joey Virtue› and the new magic item rules 16/04/2008 04:19:33 ‹Absinth› Joey, the other core classes. 16/04/2008 04:19:35 ‹Watcher› Joey Virtue, Crafting without XP payment 16/04/2008 04:19:37 ‹Samwise› and technically, if you count the caffeine in mountain dew as an intoxicant, they are heavy drinkers too 16/04/2008 04:19:58 ‹James Jacobs› Watcher> I have indeed considered the challenge of breaking the stereotype... but the fact is that dwarves are ALREADY popular. Their stereotype is popular. I don't NEED to fix them so that I like them. 16/04/2008 04:20:14 ‹James Jacobs› Wyvern> We did: The half-ogre is in Pathfinder 3. 16/04/2008 04:20:31 ‹Absinth› Samwise, I never viewed it this way. Now the love for dwarvs makes perfect sense... 16/04/2008 04:20:57 * paul quit (timeout) 16/04/2008 04:21:02 ‹James Jacobs› Russ> The aloof snotty elf is probably the second biggest stereotype... but there are lots of other elf stereotypes to keep it company. The dwarf just has the one. 16/04/2008 04:21:05 ‹Samwise› Absinth>though it does shed a dark light on James' dislike of them ;) 16/04/2008 04:21:09 ‹Russ› I kinda like the new ogre. It is a change from the "military thug" model that we see a lot of now. 16/04/2008 04:21:27 ‹James Jacobs› Moth> Mike wrote Lini's backstory. I suspect he would have shived me if I didn't let him write it. 16/04/2008 04:21:50 ‹lojakz› James>What would you do to dwarves if you could? That's not razing their cities and salting the earth with their ashes that is. 16/04/2008 04:22:03 ‹Absinth› *tries again* James, can you tell us something about the Last Baron mods, like who's writing them and where they're set? 16/04/2008 04:22:05 ‹Samwise› still, i think i know more people who play dwarves who are avatar roleplaying than all other races, including human, combined 16/04/2008 04:22:19 ‹James Jacobs› Samwise> Yeah... the dwarven stereotype DOES match the gamer stereotype a bit. Doesn't sweeten the deal for me! 16/04/2008 04:22:26 ‹Moth› James: yeah, good point ... I find Mike's gnome love bordering on disturbing at times... 16/04/2008 04:22:40 ‹Russ› One weakness with your theory, Sam: dwarves don't have Gamer Funk 16/04/2008 04:22:52 * Samwise snickers at James 16/04/2008 04:23:02 ‹lojakz› Russ>Are you sure about that? 16/04/2008 04:23:05 ‹Watcher› I always like the notion of the dwarf as the 'Little People' who lived in Faerie Mounds, who made fantastic treasure and wielded great power. I know I'm describing it all hokey and lame, but something more Fae 16/04/2008 04:23:15 ‹Timitius› Why are all dwarves Scottish??? 16/04/2008 04:23:17 ‹Samwise› Russ>hence their appeal, gamers always try to wish away one of their worst traits 16/04/2008 04:23:22 ‹James Jacobs› I really have no Idea what I'd do with dwarves. Honestly... again... I don't know if anything DOES need doing. 16/04/2008 04:23:30 ‹Saracenus› ./me hides his lucky charms 16/04/2008 04:23:33 ‹Hill Giant› Why are all pirates Cornish? 16/04/2008 04:23:34 ‹Fray› dwarves are Irish! 16/04/2008 04:23:37 ‹Joey Virtue› i dont like the fey approach 16/04/2008 04:23:43 ‹lojakz› Watcher>Sort of like what's done with them in Agone? 16/04/2008 04:23:48 ‹Samwise› Timitius>that i have to agree with, dwarves should not be scottish 16/04/2008 04:23:50 ‹Moth› James, now that the edition question is resolved, how is Second Darkness progressing? Are you writing a chapter? 16/04/2008 04:23:54 ‹Timitius› In Dungeonsiege, they ALL spoke with a thick Scottish accent. 16/04/2008 04:24:03 ‹Absinth› Wow, you guys know Agone in the US? 16/04/2008 04:24:11 ‹James Jacobs› Gnomes and halfings, for example... everyone seems to hate them. And there's a HUGE backlash against elves. There's not any of that about dwarves, though. Which tells me that they're already doing what they need to do and that an attempt to "fix" them would only estrange dwarf fans without attracting NEW fans. 16/04/2008 04:24:13 ‹Watcher› lojakz, Not familiar with Agone (googling) 16/04/2008 04:24:21 ‹Samwise› "If it's not dwarven, it's crrrrrrrrrrrrrrrrrrap!" 16/04/2008 04:24:32 ‹Takasi› dwarves are generally not well like, the -2 charisma and all 16/04/2008 04:24:40 ‹Absinth› James, that's true. 16/04/2008 04:24:45 ‹Wyvern› Spot on James, dwarves are fine as they are. 16/04/2008 04:24:58 ‹Joey Virtue› i agree james 16/04/2008 04:25:02 * cappadocius joins Main 16/04/2008 04:25:04 ‹Hill Giant› I tned to view the -2 Cha, as a kind of insular, hive mind thing 16/04/2008 04:25:04 ‹Timitius› I still want to see a campaign setting where high elves are brutal dictators and MONSTERS, not a playable race. 16/04/2008 04:25:14 ‹James Jacobs› Watcher> The "little people" thing works better for gnomes, I think. Dwarves are hardly little. They're shaped like barrels and weigh more than they should. 16/04/2008 04:25:18 ‹Samwise› James>dwarves do not need a change, they just need a reason 16/04/2008 04:25:20 ‹cappadocius› MOAR NOMEZ PLZ 16/04/2008 04:25:25 ‹Russ› Timi> because it is fun 16/04/2008 04:25:28 ‹Hill Giant› Timitus: Magic's Lorwynn set 16/04/2008 04:25:32 ‹Rambling Scribe› I'd like to see dwarves used less for comic relief, frankly. But I realize I'm in the minority. 16/04/2008 04:25:38 ‹Absinth› I guess certain stereotypes get lame sooner than others. Dwarves being a good example for that. 16/04/2008 04:25:42 ‹Samwise› right now, dwarves have little to no reason for being fantasy gamers (as it were) 16/04/2008 04:26:11 ‹Wyvern› I've never seen this comic relief about dwarves you guys keep throwing around. 16/04/2008 04:26:14 ‹lojakz› Watcher>It's a French RPG, they translated a few of the products to english before the company went under. By the same folks who did In Nomine. It's a pretty interesting fantasy world, very baroque and macabre. 16/04/2008 04:26:15 ‹James Jacobs› Moth> Second Darkness is HARROWINGLY behind schedule. It's actually given me a few panic attacks, to be honest. It's shaping up pretty well, but we really REALLY should have just decided to go forward with its design two months before we did. 16/04/2008 04:26:16 ‹Saracenus› James make an iconic Dwarf wizard, that will piss of the dwarven purists out there 16/04/2008 04:26:21 ‹Samwise› ive tried working on some background for that with someone else, but that is the main thing i think is missing for them 16/04/2008 04:26:27 ‹cappadocius› Dwarven Psionicist. 16/04/2008 04:26:32 ‹cappadocius› Piss off as many people as possible. 16/04/2008 04:26:54 ‹Watcher› James Jacobs, I'm just recalling the old irish myths I read as a kid, and even some young people's fiction like the Taran books by Llyod Alexander. I'm not lobbying that you change dwarves to suit me.. but that is what I used to think of as dwarves before Tolkien Tolkienized them 16/04/2008 04:26:54 ‹Russ› Hire more freelancers! :) (yeah, I know, throwing more people at a project doesn't speed it up) 16/04/2008 04:26:58 ‹Samwise› they are a pack of surly, subterranean, liquored up, axe wielding, maniacs 16/04/2008 04:26:58 ‹Saracenus› cappadocius> I like that 16/04/2008 04:27:01 ‹James Jacobs› I'm not going to write any adventures for Second Darkness, though I am going to write two support articles (the gazetter on Riddleport and the article about the Demon Lords of Golarion). I WILL be writing the "Into the Darklands" book, though. And I"m considering writing the first adventure for AP4. 16/04/2008 04:27:01 ‹Joey Virtue› i played a dwarven psion mage through age of worms 16/04/2008 04:27:04 ‹Samwise› without a cause 16/04/2008 04:27:23 ‹Absinth› Agone is just great. One of the very best RPGs out there. My french sucks so I didn't play it yet, but the books are very beautiful and the setting just rocks. 16/04/2008 04:27:30 ‹Moth› James: Not to increase your panic attacks – but will SD be on time? Is the pressure more on you guys (Paizo) or the writers? 16/04/2008 04:27:30 ‹Takasi› James, I think an AP that would do well, maybe in AP 5 or something, would be a very strange campaign that takes place on another planet 16/04/2008 04:27:35 * cappadocius is on a gnome kick at the moment, so... 16/04/2008 04:27:41 ‹cappadocius› How many gnomes will be in AP4? 16/04/2008 04:27:48 ‹Takasi› with iconics on the cover of weird races, like insectoids, and everyone is psionic 04:28:04 ‹CD working› cappadocius, how many gnomes have you kicked? 16/04/2008 04:28:10 ‹Daigle› Oooh, James! Yo are who I need to bug for Riddleport lore! 16/04/2008 04:28:19 ‹Joey Virtue› Will there ever be an AP -20 again? 16/04/2008 04:28:26 ‹lojakz› Absinth> I love the setting. Haven't had a chance to actually play. I sort of wish I did speak french so I could get more products than the bit they translated. 16/04/2008 04:28:26 ‹Joey Virtue› 1-20 16/04/2008 04:28:41 ‹James Jacobs› Russ> Oh never fear. We've got a LARGE number of new names for Second Darkness, adventures and articles alike. Many of whom should be pretty familiar to long-time D&D players. 16/04/2008 04:28:47 ‹Samwise› halflings i think are getting freaked on because of the dual effect of the size issue and the shift from happy roundboys to the dogclans to staffing the proud mary/rafting with huck finn 16/04/2008 04:28:49 ‹cappadocius› CD> If by kicked, you mean hugged inappropriately, then the answer is 9. 16/04/2008 04:29:08 ‹CD working› lol 16/04/2008 04:29:25 ‹Russ› Samwise> and the whole question about why we need two speed 20 shorties in the game in the first place 16/04/2008 04:29:27 ‹Watcher› lol 16/04/2008 04:29:34 ‹James Jacobs› Moth> Second Darkness will be on time. It has to be. It debuts at Gen Con and if it's not there... something terribly wrong has happened. The pressure for that to happen is pretty much squarely on me. 16/04/2008 04:29:49 ‹Moth› James: “Into the Darklands” book? What’s that one? The ‘underdark’ gazetter? 16/04/2008 04:29:53 ‹Samwise› weve got elves and half-orcs, same difference there as well ;) 16/04/2008 04:29:56 * Saracenus "I am moster... I got a lair... and a badger 16/04/2008 04:30:00 ‹James Jacobs› Cappadocius> There will be AT LEAST ONE gnome in AP4. Probably more. 16/04/2008 04:30:05 ‹Joey Virtue› at least get the first one done LOL 16/04/2008 04:30:11 ‹Russ› So how about delaying PF #12 to get #13 out on time? 16/04/2008 04:30:17 * Samwise begins beating Saracenus repeatedly 16/04/2008 04:30:30 ‹Fray› ok... gnite y'all.... I needs to be up at 5:30am :ugh: Have a good and day. 16/04/2008 04:30:42 ‹Wyvern› See ya Fray 16/04/2008 04:30:43 ‹lojakz› good night Fray 16/04/2008 04:30:44 ‹Pygon› bye Fray 16/04/2008 04:30:44 ‹cappadocius› YAY MOAR NOMEZ! 16/04/2008 04:30:44 ‹Daigle› Goodnight Fray! 16/04/2008 04:30:45 ‹Fray› James thanks for coming buy 16/04/2008 04:30:47 ‹James Jacobs› Joey> Maybe... probably not. Six months isn't enough time to go all the way to 20th level. 16/04/2008 04:30:58 ‹Takasi› James Jacobs, when will we see a book on the Acadamae? :D 16/04/2008 04:30:59 * Watcher subliminally lobbies for First World Lore in some future book 16/04/2008 04:31:14 ‹Joey Virtue› That makes my group sad 16/04/2008 04:31:18 ‹Takasi› Mike said he wanted to write it 16/04/2008 04:31:18 ‹cappadocius› First World Lore will come out in the Gnome splatbook. 16/04/2008 04:31:22 * Watcher hastily changes it to magical traditions 16/04/2008 04:31:22 ‹Russ› Heh. It's going to take us THIRTY months to get through age of worms, at least 16/04/2008 04:31:30 ‹Joey Virtue› all games cant finish before 20th thats how we are 16/04/2008 04:31:33 ‹James Jacobs› Moth: Yeah. "Into the Darklands" is the "underdark" gazetteer... although we won't be using the word "Underdark" in print ever. 16/04/2008 04:31:49 ‹cappadocius› Darklands is a much nicer name, anyway. 16/04/2008 04:31:52 * Fray quit (timeout) 16/04/2008 04:31:52 * Fray quit (timeout) 16/04/2008 04:32:11 ‹Joey Virtue› are derro or dugar ogl? 16/04/2008 04:32:18 ‹James Jacobs› Russ> Delaying PF 12 isn't an option. The money that comes in when we ship a Pathfinder is VERY SIGNIFICANT. If it doesn't come in... it messes up a lot of stuff. 16/04/2008 04:32:26 ‹Moth› Yep, its still taking me a while to get used to Darklands, but I'll get there. I understand that Underdark ir probably WotC IP or something 16/04/2008 04:32:28 ‹Takasi› yes they are Joey 16/04/2008 04:32:30 ‹lojakz› Darklands has the same taste as the underdark with out the gassy side effects. 16/04/2008 04:32:58 * Russ would LOVE to do a "Classic Monsters" derro 16/04/2008 04:32:59 ‹Takasi› I like Darkunder, sounds Australian :P 16/04/2008 04:33:03 * Crimson Jester joins Main 16/04/2008 04:33:13 ‹Joey Virtue› james if dont mind how many pathfinder subscribers alone d you have? 16/04/2008 04:33:24 ‹James Jacobs› Takasi> Honestly... I doubt we'll do a book solely on the Acadamae. It's FAR more likely that we'll do a book about wizards and that said book will have a chapter on the Acadamae. We might some day do an adventure set in the Acadamae as well. 16/04/2008 04:33:32 ‹Daigle› Howdy CJ! 16/04/2008 04:33:46 ‹Crimson Jester› hey Daigle 16/04/2008 04:34:01 ‹James Jacobs› Derro and Duergar are both OGL. AND: Both were invented WELL before D&D anyway, so even if they weren't we could use them. 16/04/2008 04:34:02 ‹Watcher› James Jacobs, preordered the Wizards book (be sure to include magesmiths) 16/04/2008 04:34:33 ‹Takasi› James Jacobs, I think Paizo should try some type of 'Open Design' like model, perhaps present a few ideas for a supplement, and if enough people pay for the pre-order it gets written and published 16/04/2008 04:34:35 ‹Joey Virtue› The class books are they going to be for PRPG 16/04/2008 04:34:43 ‹Moth› Make PF12 very short in order to get 13 out on time:. “As the PCs prepare their assault on the BBEG’s citadel – they receive word that she has died from an allergic reaction to peanuts.” 16/04/2008 04:34:44 ‹cappadocius› So, Golarion Derro have three fingers. Are they still Dwarf-Variants, or their own thing? 16/04/2008 04:35:14 ‹Takasi› Bring on the option for a 1 year subscription to "Pathfinder Open" 16/04/2008 04:35:23 ‹cappadocius› Takasi> That's the Ransom Model, and Greg Stolze's entire Reign gameline is sold that way. 16/04/2008 04:35:30 ‹James Jacobs› Underdark is WotC IP. More to the point... it's become sort of inexorably tied into Forgotten Realms. The idea of a huge underground world is too cool to let go, though, and has been around since the start, practialy in D&D. Also... the "underdark" concept is something that Lovecraft did a lot with, and I do love my Lovecraft... That Jules Verne guy did some good stuff with it too, and so did.... 16/04/2008 04:35:34 ‹James Jacobs› ...Edgar Rice Burroughs. 16/04/2008 04:35:56 ‹Hill Giant› Richard Shaver 16/04/2008 04:36:04 ‹James Jacobs› Joey> I don't want to pass around subscription numbers. That's not my news to spread. 16/04/2008 04:36:11 ‹Hill Giant› (speaking of dero) 16/04/2008 04:36:20 ‹lojakz› Journey to the Center of the Earth... one of my favorite books. 16/04/2008 04:36:21 ‹James Jacobs› But: Pathfinder has more subscribers right now than it needs to survive. It's doing VERY well. 16/04/2008 04:36:21 ‹Joey Virtue› figured just checking 16/04/2008 04:36:28 ‹Joey Virtue› i bet its alot 16/04/2008 04:36:30 * Daigle prefers his Burroughs of the WS variety. 16/04/2008 04:36:33 ‹Pygon› glad to hear that James 16/04/2008 04:36:57 ‹James Jacobs› I've got a lot of ideas for the derro, actually, and they're going to have a pretty big chunk of space in the Darklands book. 16/04/2008 04:37:11 ‹lojakz› Sweet 16/04/2008 04:37:11 ‹cappadocius› Well? Dwarfs or just short? 16/04/2008 04:37:29 ‹Daigle› Derro are hard for me to separate from the Suel 16/04/2008 04:37:32 ‹Pygon› will the Darklands sourcebook work well by itself? 16/04/2008 04:37:59 * Takasi quit (timeout) 16/04/2008 04:38:17 ‹Russ› me too Daigle. I like them as degenerate humans too much to part with that. 16/04/2008 04:38:29 ‹James Jacobs› Takasi> it's an interesting idea, doing an Open Design type thing. But honestly... it's an idea that works better for smaller companies, I think. Wolf Baur's doing great stuff with it, and Rob Kuntz is doing some sponser stuff too. I don't wanna step on their toes. ALSO: I don't wanna put too much of Golarion out there for public design, honestly... 16/04/2008 04:38:37 ‹Samwise› Pellucidar rocks 16/04/2008 04:38:53 ‹Joey Virtue› So waht major Darklands monsters are OGL Abolethe Drow Duerro Duegar and what else I know Mind Flayers Arent 16/04/2008 04:38:55 ‹James Jacobs› Cappadocious> Our derro are their own thing. They are not dwarf variants. 16/04/2008 04:39:01 ‹James Jacobs› Dwarves MIGHT be derro variants though. 16/04/2008 04:39:03 * JasonKain joins Main 16/04/2008 04:39:05 ‹Hill Giant› Got an explaination for why Derro are monstrous humanoids? 16/04/2008 04:39:11 ‹Daigle› Howdy jason 16/04/2008 04:39:17 ‹Russ› JV> Intellect devourers 16/04/2008 04:39:34 ‹James Jacobs› Saw a pretty cool Japanese movie a few weeks ago called "Marebito" that was about the derro. Great movie! 16/04/2008 04:39:42 ‹JasonKain› Ahoy 16/04/2008 04:39:51 ‹Pygon› hi Jason 16/04/2008 04:40:03 ‹Watcher› hmmmmm First World is the bit of lore that has my attention this week 16/04/2008 04:40:28 ‹Daigle› Where did the term derro originate? 16/04/2008 04:40:28 ‹cappadocius› yay Derro as their own thing! 16/04/2008 04:40:28 ‹James Jacobs› Pygon> What do you mean "work well by itself" for the Darklands book? If you're asking if it'll be a stand-alone book that doesn't rely on Second Darkness? Yes. it will stand alone. 04:40:39 ‹Crimson Jester› will we have any Psionics? 16/04/2008 04:41:09 ‹James Jacobs› Joey> Kuo-Toa and Mind Flayers are out. We can't use them. Umber Hulks are out also (but they're not really a race). 16/04/2008 04:41:11 ‹Pygon› I also meant along the lines of needing the main Golarion campaign setting book as well 16/04/2008 04:41:16 ‹James Jacobs› Pretty much most of the rest are open season. 16/04/2008 04:42:02 * Joey Virtue quit (timeout) 16/04/2008 04:42:09 ‹James Jacobs› Hill Giant> Yeah. Someone made a stupid error in the MM and it wasn't caught; THAT'S why derro are monstrous humanoids. If (WHEN) we do a Pathfinder "monster manual" type book, I GUARENTEE derro will be humanoids. Or maybe fey. Prolly humanoids. 16/04/2008 04:42:20 ‹cappadocius› Daigle> Dero originate in Robert Sharpe Shaver's fiction. 16/04/2008 04:42:25 * Timitius quit (timeout) 16/04/2008 04:42:36 ‹James Jacobs› yeah. Derro is short for "Detremental Robot" 16/04/2008 04:42:46 ‹Daigle› Rockin'....gracias! 16/04/2008 04:42:53 ‹Russ› Daigle> Dero, Detrimental Robot, Shaver 16/04/2008 04:42:57 ‹James Jacobs› In Shaver's tales, they're basically these humanoid things that have degenerated to their base instincts, like a robot. 16/04/2008 04:43:07 ‹James Jacobs› IIRC 16/04/2008 04:43:09 ‹Crimson Jester› when will we start hearing more about the other worlds? 16/04/2008 04:43:12 ‹Daigle› Alright...one more time... :) 16/04/2008 04:43:18 ‹Samwise› CHUDs 16/04/2008 04:43:21 ‹James Jacobs› Shaver's writing is pretty disjointed and wacky... 16/04/2008 04:43:32 ‹Russ› The whole Shaver Mystery thing is a sort of bizarre period in scifi. People did a kind of distributed cult thingie claiming his story was real. 16/04/2008 04:43:32 ‹cappadocius› Perfect for D&D. :D 16/04/2008 04:43:35 ‹Daigle› I dig on some C.H.U.D.s 16/04/2008 04:43:59 ‹James Jacobs› Yeah. Derro are a LOT like CHUDs. In Golarion, though... they're going to be taking a lot of the "grey" mythology. Abducting people to do experiments and then partially erasing memories, cattle mutilations, and so on. 16/04/2008 04:44:27 ‹Saracenus› Derro=Greys=Mi-Go 16/04/2008 04:44:35 ‹Saracenus› Delta Green! 16/04/2008 04:44:38 ‹James Jacobs› Crimson Jester> Pathfinder #14's "gazetteer" will hook you up. It'll be about the Golarion solar system, more or less. 16/04/2008 04:44:44 * ephealy joins Main 16/04/2008 04:44:46 ‹Watcher› We need an X-Files analog in the Pathfinder Society 16/04/2008 04:44:46 ‹James Jacobs› Yes. Mi-go elements! Good stuff. 16/04/2008 04:44:57 ‹Hill Giant› Abducting beautiful women, so they can be saved by lantern-jawed heroes! 16/04/2008 04:45:02 ‹Daigle› Shit! Ed's here. 16/04/2008 04:45:11 ‹Russ› So kind of morkothy? 16/04/2008 04:45:14 ‹James Jacobs› Hill Giant> That's what the Red Planet is for, I suspect. 16/04/2008 04:45:15 ‹ephealy› :headbang: 16/04/2008 04:45:19 ‹Wyvern› How was the game? 16/04/2008 04:45:24 ‹Crimson Jester› Thank ya 16/04/2008 04:45:24 ‹Rambling Scribe› Ed! 16/04/2008 04:45:28 ‹Daigle› What's up, man! 16/04/2008 04:45:29 ‹Russ› Wait, not morkoths, meenlocky 16/04/2008 04:45:32 ‹ephealy› Went well, Luis. Thanks. 16/04/2008 04:45:32 * Joey Virtue quit 16/04/2008 04:45:34 * Joey Virtue joins Main 16/04/2008 04:45:38 ‹Crimson Jester› Hey Ed. 16/04/2008 04:45:40 ‹lojakz› You just keep sucking me James. I can't help by keep my subscription going when you throw out little teasers. 16/04/2008 04:45:44 ‹James Jacobs› Morkoths are cool... alas... not ogl... BUT I suspect they're mythological enough we can still do them. Meenlocks? Not so much. 16/04/2008 04:45:54 ‹Absinth› Hey Ed, hey Crimson Jester! 16/04/2008 04:45:56 ‹cappadocius› Those ancients also abandoned some of their own offspring here, a minority of whom remained noble and human "Teros", while most degenerated over time into a population of mentally impaired sadists known as Dero--short for "detrimental robots." 16/04/2008 04:45:57 ‹Watcher› Tease about the Fey! 16/04/2008 04:45:58 ‹cappadocius› hm. 16/04/2008 04:46:06 ‹cappadocius› Why don't we have Terros? 16/04/2008 04:46:08 * Absinth was away, brewing more coffee 16/04/2008 04:46:11 ‹Crimson Jester› Hi Absinth! 16/04/2008 04:46:12 ‹James Jacobs› lojakz> Excellent! Keep that subscription going! 16/04/2008 04:46:37 ‹ephealy› No Lillith? 16/04/2008 04:46:43 ‹Crimson Jester› I keep running out of money :sad: 16/04/2008 04:46:43 * Absinth thinks about asking his Last Barons question a third time. 16/04/2008 04:46:52 * Joey Virtue quit (timeout) 16/04/2008 04:46:53 ‹Daigle› She hasn't been around tonight 16/04/2008 04:46:57 ‹James Jacobs› We do have "Teros" sort of... the Azlant people are sort of like that. Atlanteans. Paragon humans. Etc. 16/04/2008 04:47:09 ‹lojakz› Does anybody have a website with info about Robert Sharpe Shaver... my google powers are lacking tonight 16/04/2008 04:47:12 ‹cappadocius› Ah ha! 16/04/2008 04:47:13 ‹Daigle› Hence, I'm crappily running the show. ;) 16/04/2008 04:47:17 ‹James Jacobs› Wikepedia.org 04:47:23 ‹cappadocius› http://en.wikipedia.org/wiki/R..._Shaver 16/04/2008 04:47:42 ‹Crimson Jester› will we have a monster write up for Azlantis? 16/04/2008 04:47:54 ‹James Jacobs› http://en.wikipedia.org/wiki/R..._Shaver 16/04/2008 04:47:58 ‹James Jacobs› DOH! SCOOPED! 16/04/2008 04:48:00 ‹cappadocius› I win. 16/04/2008 04:48:03 ‹lojakz› that wiki article wasn't coming up in the search.... which is odd. 16/04/2008 04:48:08 ‹cappadocius› Now you have to put in MOAR NOMEZ 16/04/2008 04:48:08 ‹lojakz› thanks guys 16/04/2008 04:48:22 ‹Saracenus› Cubs win! Cubs win! whoops 16/04/2008 04:48:24 ‹James Jacobs› Yeah... we've got a 99% complete archive of Amazing here... those old Shaver stories are in there somewhere. I should go read them all. 16/04/2008 04:48:49 ‹cappadocius› That is so awesome. 16/04/2008 04:48:57 ‹Hill Giant› ditto 16/04/2008 04:49:00 ‹James Jacobs› Crimson> Azlants are just humans. No need for a new monster writeup. 16/04/2008 04:49:01 ‹Joey Virtue› damm i missed good stuff 16/04/2008 04:49:16 ‹lojakz› that's sweet. i should see if we have any at the store... that would rule! 16/04/2008 04:49:34 ‹Crimson Jester› sounded like they would be something more then human which is why I asked 16/04/2008 04:50:14 ‹Russ› I would imagine reading old amazings is kind of like panning for coins in sludge. 16/04/2008 04:50:50 ‹Watcher› time to crash 16/04/2008 04:51:01 ‹James Jacobs› Nah... Azlants are humans, but they had a lot of magic lore. The average level of a human at the height of Azlant was probably quite a bit higher than it is today, for example. 16/04/2008 04:51:04 ‹ephealy› night Watcher 16/04/2008 04:51:10 ‹Crimson Jester› James> Nick Logue was telling me you had some great ideas for your India analog (we share a commoninterest in the culture) do you have anything you could share? 16/04/2008 04:51:16 ‹Daigle› Goodnight Watcher!!! 16/04/2008 04:51:16 ‹Rambling Scribe› Night Watcher! 16/04/2008 04:51:16 ‹James Jacobs› Russ> yes. it is. 16/04/2008 04:51:17 ‹lojakz› Russ>yeah, i'm afraid you're probably right. I know we have a few, but unlikely to have the Shaver issues 16/04/2008 04:51:26 ‹James Jacobs› There's a LOT of coins in there, though. 16/04/2008 04:51:53 ‹cappadocius› man, I can't *wait* for Vudran stuff to come out. 16/04/2008 04:52:00 ‹Russ› Oh yeah. Great stuff in my older collections too, ut I can only imagine the hit rate is lower in the origianl magazines 16/04/2008 04:52:02 ‹Absinth› But won't Azlants have some traits that distinguish them from PHB humans? Like maybe getting older, having natural psionics or something like that? 16/04/2008 04:52:13 ‹Absinth› Night, Watcher! 16/04/2008 04:52:16 * Watcher quit (timeout) 16/04/2008 04:52:20 ‹cappadocius› If I'd made it past the magic items in the Superstar contest (doh), all my stuff would likely to have been Vudran. 16/04/2008 04:52:42 ‹Absinth› Thanks for the book recommends over on Sinister. I'm reading Eddings at the moment. 16/04/2008 04:53:02 ‹ephealy› Which books, Absinth? 16/04/2008 04:53:13 ‹James Jacobs› Crimson> We do a lot of Vudra (India) stuff in Pathfinder #9. I suspect there's a fair amount of psionics there. Rakshasas are there. We've got a lot of Vudran monsters in Pathfinder 9's bestiary as well, including the sikal monkey swarm (bald rage monkeys!), undead war elephant thingies, rakshasa maharajas, beatific ones (evil outsider beautiful women with six arms and four faces)... 16/04/2008 04:53:51 ‹James Jacobs› Absinth> Probably not. We're not sure yet if we want to go down the route of assigning different game benefits and mods to the various human ethnicities. That road is fraught with peril. 16/04/2008 04:54:08 ‹Absinth› Sorry, didn't meant Eddings. Simmons! 16/04/2008 04:54:14 ‹Joey Virtue› yeah humans are humans 16/04/2008 04:54:29 ‹Hill Giant› that's what the bonus feat is for 16/04/2008 04:54:37 ‹James Jacobs› If we DO go with a superhuman proto-human race with superhuman powers, though... that race will be older than the Azlants. 16/04/2008 04:54:43 ‹Joey Virtue› and now a plus 2 stat 16/04/2008 04:54:47 ‹Crimson Jester› I was thinking more along the line of an entire race of Paragon Humans who thought they were so powerfull they killed themselves 16/04/2008 04:55:05 ‹James Jacobs› nah. The Azlants didn't kill themselves. They got nuked by the aboleths. 04:55:17 ‹Russ› Literally? :) 16/04/2008 04:55:25 ‹James Jacobs› Kinda, yeah. 16/04/2008 04:55:32 ‹Pygon› figuratively. 16/04/2008 04:55:38 ‹Joey Virtue› the aboleths seem like a big time player in evil 16/04/2008 04:55:40 ‹Daigle› *mark* 16/04/2008 04:55:40 ‹Absinth› Ed, Dan Simmons. Ilium. It's great! 16/04/2008 04:55:40 ‹Russ› What was the means used? I like the time attack theories of the Invoked Devastation in Greyhawk. 16/04/2008 04:56:09 ‹Crimson Jester› *shivers... Aboleths with Nukes!!!!! 16/04/2008 04:56:16 ‹James Jacobs› Part of that is still semi-secret, Russ. 16/04/2008 04:56:23 ‹Joey Virtue› psionic nukes 16/04/2008 04:56:29 ‹cappadocius› Giant Asteroid. 16/04/2008 04:56:32 ‹cappadocius› It was totally deep impact all over again. 16/04/2008 04:56:33 ‹James Jacobs› I have a hard time remebering what we've revealed about the past and what we haven't. 16/04/2008 04:56:38 ‹cappadocius› Morgan Freeman and everything. 16/04/2008 04:56:41 ‹Joey Virtue› lol 16/04/2008 04:56:44 ‹Moth› Ed: Book discussion was on the "What do you see on your Dark Horizons" thread 16/04/2008 04:56:48 ‹Joey Virtue› i cant wait for more history 16/04/2008 04:56:55 ‹Absinth› James, you don't want to talk about Last Barons, don't you? :D 16/04/2008 04:56:55 ‹Daigle› James read back through the chat logs. ;) 16/04/2008 04:57:00 ‹James Jacobs› THAT SAID... once Second Darkness is out... it'll be pretty obvious what happened. 16/04/2008 04:57:28 ‹Joey Virtue› august will be huge for you guys 16/04/2008 04:57:33 ‹Russ› I'm gonna have to write a coagulation attack into something some day. 16/04/2008 04:57:36 ‹Joey Virtue› secons darkness and pathfinder beta 16/04/2008 04:57:43 ‹Crimson Jester› What were your big 3 villians agian? 16/04/2008 04:58:13 ‹lojakz› man i can't wait for August! 16/04/2008 04:58:16 ‹Russ› ooooh river crossing 16/04/2008 04:58:17 ‹cappadocius› Flumph Lich, Wereowlephant, and a Modron. 16/04/2008 04:58:18 ‹James Jacobs› I can say a few things about the Last Baron modules... I'm now more directly in charge of ALL the stuff going on in the RPG area now, so I have more control over the modules and know what's going on with them more. Up till recently, they've been operating outside of my eye, which has resulted in some unfortunate parallel developent between Pathifnder and them. 16/04/2008 04:58:53 ‹Absinth› Okay. So, who's going to write them and where are they set? 16/04/2008 04:59:01 ‹James Jacobs› August WILL be huge. Second Darkness, the Pathfinder beta... AND the big Hardcover Golarion Campaign Setting! All at once! We're paying for it now, though... nervous breakdowns for EVERYONE!~ 16/04/2008 04:59:07 * ephealy quit (timeout) 16/04/2008 04:59:10 ‹cappadocius› yay! 16/04/2008 04:59:15 ‹Absinth› Wow! 16/04/2008 04:59:19 ‹James Jacobs› Crimson Jester> My three big villians? For what? 16/04/2008 04:59:24 ‹cappadocius› nervous breakdowns = ALL NOME BUKZ! 16/04/2008 04:59:25 ‹Joey Virtue› i forgot about the hardcover setting 16/04/2008 04:59:55 ‹James Jacobs› AND: The first Pathfinder Companion too. Which is basically a 32 page verison of the Player's Guides. 16/04/2008 05:00:12 ‹Russ› Woot! 16/04/2008 05:00:30 * Joey Virtue quit (timeout) 16/04/2008 05:00:36 ‹Russ› I really want that added detail on humans! 16/04/2008 05:00:55 ‹Daigle› James, a couple of my players want to start getting Pathfinder stuff. What subscriptions that are available would you think are player safe. 16/04/2008 05:01:08 ‹James Jacobs› The 64-page Gazetter is gonna give you a LOT of info on the humans of Golarion. 16/04/2008 05:01:26 ‹James Jacobs› I believe we just got our copies into the warehouse too... so IN THEORY it could be shipping soon. 16/04/2008 05:01:34 ‹JasonKain› James, I want to throw in my encouragement. Every teaser you guys give make me want the products even more, and I have yet to be disappointed by Paizo. 16/04/2008 05:01:43 ‹Joey Virtue› damm and i just got my mothly shipment 16/04/2008 05:01:46 ‹James Jacobs› What do you mean by "player-safe"? No spoilers for the world or adventures? 16/04/2008 05:01:52 ‹Russ› I'm trying to convert one of my adventures for Paizocon, and I'm having issues with what I don't know about the world :) 16/04/2008 05:02:06 ‹James Jacobs› We don't have a player safe subscription for that yet. We will once the Pathfinder Chronicles line starts up in August, though. 16/04/2008 05:02:11 ‹Daigle› mainly for adventures, but sometimes there is some crossover. 16/04/2008 05:02:24 ‹Daigle› Werd. 16/04/2008 05:02:36 ‹James Jacobs› The Pathfinder Chronicles subscription is relatively player safe, i guess. There are spoilers in some of those books, but we try to mark them as such when they occur. 16/04/2008 05:02:47 ‹JasonKain› My order history may not support it, but around the same time you guys decided to do your own thing and be awesome with Pathfinder and the supporting lines, that's around the times my living expenses quadrupled. 05:02:50 ‹James Jacobs› JasonKain> Thanks! :) 16/04/2008 05:03:07 ‹Joey Virtue› is there any other supscriptions coming down? 16/04/2008 05:03:14 * Russ has cut down on his other gaming expenses to keep up with Paizo 16/04/2008 05:03:26 ‹Joey Virtue› yeah i supscribe to all besides the modules 16/04/2008 05:03:27 * Absinth is with Russ. 16/04/2008 05:03:55 ‹James Jacobs› Joey> not that I know of, really. Pathfinder Chronicles, Pathfinder Modules, Pathfinder Companion, and Pathfinder itself. And Planet Stories! READ PLANET STORES! 16/04/2008 05:03:55 ‹Crimson Jester› LOL I didnt have a gaming expense till Paizo 16/04/2008 05:04:09 ‹Daigle› I can't be too concerned with spoilers, the threads are rip with them if a player wants to ruin their fun. 16/04/2008 05:04:15 ‹Russ› Planet Stories is EXCELLENT! 16/04/2008 05:04:30 ‹Joey Virtue› will there be a pathfinder supscription for all the Pathfinder RPG books 16/04/2008 05:04:46 ‹James Jacobs› yeah... the amount of Stress-Out about spoilers I see some GMs get wrought out about seems overblown sometimes to me... but I can understand it. 16/04/2008 05:05:02 ‹Russ› I owe Erik one for introducing me to C. L. Moore 16/04/2008 05:05:41 ‹James Jacobs› CL Moore is cool. 16/04/2008 05:05:56 ‹Absinth› Yes, I agree. Great stuff. 16/04/2008 05:06:17 ‹Joey Virtue› Plante stories are they like books or what? 16/04/2008 05:06:18 * ollibolli joins Main 16/04/2008 05:06:22 ‹Daigle› Background information is harder for players to drop in character, rather than more concrete challenges. 16/04/2008 05:06:24 ‹Absinth› James, who will write Last Barons and where will it be set? Can you reveal this? 16/04/2008 05:06:25 ‹James Jacobs› Joey> Not sure... again, it's hard for me to keep up on all the subscription models. I don't think we'll be doing an "ALL PATHINDER BOOK" model, though. 16/04/2008 05:06:27 ‹Daigle› Howdy Olli! 16/04/2008 05:06:34 ‹James Jacobs› Planet Stories are novels and short story collections. 16/04/2008 05:06:50 ‹Russ› Mostly very old stuff, and very out of print. 16/04/2008 05:06:51 ‹Samwise› Russ> another company was nice enough to cancely my monthly game book habit, so it is a lot easier to afford Pathfinder stuff now ;) 16/04/2008 05:07:02 ‹James Jacobs› Reprints, mostly, from "Sword and Planet" style stories. Like John Carter of Mars, for example. Stuff from the Pulps. 16/04/2008 05:07:03 ‹ollibolli› good morning from ermany (has already been said by Absinth I'm sure *G*) 16/04/2008 05:07:08 ‹James Jacobs› Ahoy! 16/04/2008 05:07:08 ‹Daigle› Sam ;) 16/04/2008 05:07:30 ‹James Jacobs› Absinth: LB1, Tower of the Last Baron, is being written by Steve Greer. 16/04/2008 05:07:35 * Joey Virtue quit (timeout) 16/04/2008 05:07:39 ‹Russ› LB? 16/04/2008 05:07:44 ‹Absinth› Hey Olli! No, I guess I said something dumb like "howdy"...:D 16/04/2008 05:07:51 ‹Daigle› Russ, Last baron 16/04/2008 05:07:58 * Russ slaps himself 16/04/2008 05:08:03 ‹Crimson Jester› James I think my interest in Last Baron stems from a campian arc type stting as oppossed to a full blown adventure path... will this be something you will be doing more of in the future 16/04/2008 05:08:12 ‹Samwise› James>speaking of which . . . a bunch of ERB's earliest copyrights have expired, will planet stories do their own prints of those? 16/04/2008 05:08:15 * Mr Baron quit (timeout) 16/04/2008 05:08:23 ‹Absinth› Cool! I love Steves stuff. Will he do LB 2 as well? 16/04/2008 05:08:28 ‹Russ› If you want to sample Planet Stories, I recommend Secret of Sinarat and Norhwest of Earth 16/04/2008 05:08:29 ‹James Jacobs› LB2, Secret of Chimera Cove, is (I believe) being written by Anson Caralya. 16/04/2008 05:08:49 ‹Daigle› Chimera Cove is a kickass name for a location! 16/04/2008 05:09:11 ‹Absinth› Anson Caralya? I guess I never heard this name before. What else has he/she done? 16/04/2008 05:09:20 ‹James Jacobs› Crimson Jester> If LB1 and LB2 do well... absolutely! I do like the concept of doing 2 or 3 part series. 16/04/2008 05:09:31 ‹James Jacobs› Absinth> Last one he did for us was "Guardians of Dragonfall" 16/04/2008 05:09:37 ‹Joey Virtue› thats why i get all my books from you guys instead of the local game store 16/04/2008 05:09:39 ‹Joey Virtue› hmmmmmm 16/04/2008 05:09:41 ‹Joey Virtue› thats why i get my books from instead of my local store 16/04/2008 05:09:55 ‹lojakz› Fun adventure that one. I'm looking forward to Last Baron 16/04/2008 05:10:01 ‹James Jacobs› Daigle> Thanks! It's another lift from my homebrew world. In fact, the TITLE is a lift from an adventure I half-wrote back in 7th grade. 16/04/2008 05:10:19 ‹Daigle› Nice! 16/04/2008 05:10:29 ‹Absinth› Where is LB set? Maybe in the River KIngdoms? 16/04/2008 05:10:50 ‹Joey Virtue› what i was asking before i got booted i really want a way to get the pdfs with it thats why i subscribe and not use my local game store 16/04/2008 05:10:52 ‹James Jacobs› Samwise> While ERB would be a great author for Planet Stories, and a LOT of his tales would fit perfectly... he's also VERY in print. Planet Stories is, at this time, more aimed at getting out of print stuff BACK in print. 16/04/2008 05:11:02 ‹Daigle› I always think I name stuff weird, and Chimera Cove I could see as something that not eveyone digs, but I f'n love it. 16/04/2008 05:11:06 * Kevin T. joins Main 16/04/2008 05:11:29 ‹James Jacobs› LB is set near Falcon's Hollow. In the same nation as Falcon's Hollow, that is. In Andoran. 16/04/2008 05:11:38 * Kevin T. groans after drinking 2 pints of White Russians in 2 hours 16/04/2008 05:11:41 ‹Pygon› hi Kevin 16/04/2008 05:11:45 ‹Absinth› To me, the River Kingdoms are one of the most interesting locations on the world map. I don't know why, but I expect them to be inspired by GRRM. 16/04/2008 05:11:48 ‹Kevin T.› Hi Pygon 16/04/2008 05:12:24 ‹Samwise› James>then go with H. Beam Piper if no one else is doing his books :) 16/04/2008 05:12:48 ‹Absinth› I love the Chimera Cove name too. Has a great sound. 16/04/2008 05:12:57 * Joey Virtue quit (timeout) 16/04/2008 05:13:13 ‹Russ› Nah, keep on doing people I don't have! 16/04/2008 05:13:22 ‹lojakz› Well folks, i'm outa here, have things to get done before bed. Take care! 16/04/2008 05:13:23 ‹James Jacobs› Naming things is really tough. I've been naming NPCs and locations and deities and monsters for over 25 years now, and I've seen which ones work and which ones don't. There's a reason most of Varisia is lifted from my homebrew world, in other words! I have a day to come up with a name? SWOOP! Out comes my campaign world map! 16/04/2008 05:13:53 * Saracenus quit (timeout) 16/04/2008 05:14:02 ‹Daigle› The number one rule I have for naming is : SAY IT OUT LOUD!!! 16/04/2008 05:14:18 ‹Daigle› *in at least ten different ways. 16/04/2008 05:14:26 ‹Kevin T.› James> With the magical harrow deck found in Edge of Anarchy, any thoughts on what could happen to the spirit bound within it after "Curse of the Crimson Throne" is completed by saving/ridding of the queen? As the ghost is bound to the deck to protect Korvosa. And seeing as her "mission" in a sense would be completed. Would the spirit move on, or remain forever to the cards? 16/04/2008 05:14:26 ‹ollibolli› I was always asked when a new pet or animal in our family needed anew name 16/04/2008 05:14:26 ‹Absinth› James, will we see a module set in the River Kingdoms some time in the future? 16/04/2008 05:14:29 ‹Pygon› Zerphlaex'ytzl 16/04/2008 05:14:30 ‹Kevin T.› James> With the magical harrow deck found in Edge of Anarchy, any thoughts on what could happen to the spirit bound within it after "Curse of the Crimson Throne" is completed by saving/ridding of the queen? As the ghost is bound to the deck to protect Korvosa. And seeing as her "mission" in a sense would be completed. Would the spirit move on, or remain forever to the cards? 16/04/2008 05:14:31 ‹James Jacobs› That's a good rule. Other rules: Tell the name to people who have FILTHY MINDS. 16/04/2008 05:14:35 ‹James Jacobs› ALSO: Google the name. 16/04/2008 05:14:43 ‹Daigle› Nice! 16/04/2008 05:14:44 * JasonKain quit (timeout) 16/04/2008 05:14:46 ‹Kevin T.› test 16/04/2008 05:14:47 ‹Russ› Daigle> How to avoid names like Scro Tem? 16/04/2008 05:14:49 ‹Daigle› Good calls! 16/04/2008 05:15:11 ‹Kevin T.› anyone able to see me type 16/04/2008 05:15:20 ‹ollibolli› yes 16/04/2008 05:15:21 ‹Daigle› Yes Kevin 16/04/2008 05:15:21 ‹cappadocius› yes. 16/04/2008 05:15:24 ‹Pygon› I see you KEvin, try strl F5 16/04/2008 05:15:26 ‹Crimson Jester› or a Monk Named Miri Kell 16/04/2008 05:15:28 ‹Pygon› *ctrl 16/04/2008 05:15:28 ‹Absinth› Yepp, Kevin, I see your post. 16/04/2008 05:15:28 ‹Hill Giant› I always google when doing modern names, just to make sures it noone (in)famous 16/04/2008 05:15:40 ‹Kevin T.› testing 16/04/2008 05:15:42 * lojakz quit (timeout) 16/04/2008 05:15:44 ‹Kevin T.› James> With the magical harrow deck found in Edge of Anarchy, any thoughts on what could happen to the spirit bound within it after "Curse of the Crimson Throne" is completed by saving/ridding of the queen? As the ghost is bound to the deck to protect Korvosa. And seeing as her "mission" in a sense would be completed. Would the spirit move on, or remain forever to the cards? 16/04/2008 05:15:46 ‹James Jacobs› Absinth> I doubt we'll be setting any adventures in the River Kingdoms. Erik has a pretty cool idea on what to do with them, though, that I can't really talk much about. They're not really based on George Martin, though, i don't htink... 16/04/2008 05:15:56 ‹Samwise› ok, time for me to go early tonight 16/04/2008 05:16:01 ‹Kevin T.› (sorry had to reload. think I had another hiccup and this one not from drinking to much) 16/04/2008 05:16:04 ‹Daigle› I have to google any name, because I haven't read as much fantasy as I should have and don't want to screw somthing like a name up. 16/04/2008 05:16:04 ‹Samwise› ill catch everyone next time around 16/04/2008 05:16:12 ‹Pygon› gnite Sam 16/04/2008 05:16:14 ‹Absinth› Bye, Samwise! 16/04/2008 05:16:21 ‹Russ› I played poker with Harrow Cards. I drew a full house and six people died. 16/04/2008 05:16:26 ‹Kevin T.› later Sammy 16/04/2008 05:16:26 ‹Daigle› Goodnight Sam! 16/04/2008 05:16:29 ‹James Jacobs› Russ> You avoid names like Scro Tem (and Felcharis, and Auriola, and Stickyprick... all real examples) by having a dirtier, filthier mind than all your writers. 16/04/2008 05:16:30 ‹ollibolli› bye samwise 16/04/2008 05:16:35 ‹Rambling Scribe› In some of my modern setting games, I actually name npcs after TV characters to make it easier for the players to get a handle on who they are. 16/04/2008 05:16:38 ‹James Jacobs› Editors HAVE to be filthy minded. 16/04/2008 05:17:02 ‹Kevin T.› and James is the best among them *sage nod* I know...from experience lol 16/04/2008 05:17:02 ‹Absinth› So, Erik's got a filthy mind? :) 16/04/2008 05:17:13 ‹Daigle› James, because you have people like Hitchcock to edit for? 16/04/2008 05:17:25 ‹Wyvern› I'm sure someone with a really dirty mind can find an angle to make any name sound bad no matter what. 16/04/2008 05:17:40 * Samwise quit 16/04/2008 05:17:47 ‹Moth› James: You've got a filthier mind than Nick Logue? 16/04/2008 05:17:47 ‹Kevin T.› That is very true Daigle 16/04/2008 05:17:54 ‹James Jacobs› Kevin> The spirit in the magic harrow deck appears in Every Adventure. She's a recurring NPC. She's got a story that plays out over the course of the campaign. What happens to her, thoguh, I'm not ready to spoil... 16/04/2008 05:17:56 ‹Kevin T.› Good ol' Hitchcock 16/04/2008 05:18:00 ‹Daigle› Wyvern, Innuendo is a simple comedy. 16/04/2008 05:18:25 ‹Kevin T.› James> Does that mean that Paizo "has" set something up to what happens to hear at the end of the path? 16/04/2008 05:18:36 ‹cappadocius› hey! the Paizo boards don't have any gnome userpics! 16/04/2008 05:19:13 ‹James Jacobs› Googling made up names is important. Becasue if you make them up... chances are OTHER people have as well. Complete nonesene words are usually safe.. but something like "Sandpoint" or "Darkmoon Vale?" Not so safe. AND: Many of them are taken by Warcraft, so you kinda have to have a bit of "Well... we can have a Darkmoon too I guess..." 16/04/2008 05:19:32 ‹James Jacobs› Absinth> Erik does have a filthy mind. 16/04/2008 05:19:34 ‹ollibolli› Yes they do... 16/04/2008 05:19:36 ‹James Jacobs› I do too, in fact. 16/04/2008 05:19:53 ‹Pygon› James - if I may ask another question about the past - Kevin T. said you had a good story about how Red Hand of Doom actually came to be. Was it someone at WotC with an idea looking for authors, or did someone outside have the idea and pitched it to them, etc. etc. ? 16/04/2008 05:20:03 ‹James Jacobs› Moth> I can go toe-to-toe with Nick Logue, yes. 16/04/2008 05:20:04 ‹ollibolli› look for my "Janras" persone in Ithuriel's revenge in three Parts pbP 16/04/2008 05:20:28 ‹Moth› toe to toe eh? ... 16/04/2008 05:21:00 ‹James Jacobs› Nick Logue's internal censor is just not as around. In fact, I suspect Nick snuck up on his internal censor and jammed a knife in his neck so that he stays alive (and therefore doesn't get replaced by the internal censor tribune) but can't talk. 16/04/2008 05:21:02 ‹Moth› cappadocius: I think theres one or two gnome avatars 16/04/2008 05:21:33 ‹Kevin T.› Very true James 16/04/2008 05:21:39 ‹James Jacobs› Kevin> We've had a plan for what happens to the Harrow deck and its spirit from the start, yes. For MANY months. 16/04/2008 05:21:40 ‹Kevin T.› I was there to witness it....was a scary sight 16/04/2008 05:21:44 ‹Russ› So Classic Monsters Revisited mentions shamans and witchdoctors. Assuming we're not just talking adepts, what makes a witchdoctor? :) 16/04/2008 05:21:50 ‹Kevin T.› Awesome. 16/04/2008 05:22:17 ‹Daigle› As much flak as Nick gets for being horrific, that dude is seriously too nice for his own good. 16/04/2008 05:22:40 ‹Kevin T.› James> Thanks. That helps. We were wondering if we were going to have to do something with her. Either her spirit goes free having completed her "quest" or that she is stuck bound to the cards. Nice to know that Paizo will kinda of take that out of our hands and do something with it whether for good or ill 16/04/2008 05:22:47 ‹James Jacobs› Dunno. Witchdoctor's one of those words that's got some racist baggage to it. Like the word gypsy. I sort of wish we hadn't used "witchdoctor" actually, but whatever. 16/04/2008 05:22:55 ‹Russ› cappa> Yes they do. The Ominous Fabler is in there. 16/04/2008 05:22:56 * cappadocius thinks there's a Witchdoctor class in Nyambe, and then wonders how much of that is OGL. 16/04/2008 05:22:56 ‹Kevin T.› Nick is a very nice guy. 16/04/2008 05:23:20 ‹James Jacobs› In other words... don't expect a "witchdoctor" prestige class anytime soon. I suggest that they'd be a sorcerer or a druid though. Druid works well. 16/04/2008 05:23:22 ‹Kevin T.› I have a lot of respect and love for that man. I'm glad to be able to call him friend....and yes people please excuse me tonight I am a bit drunk 16/04/2008 05:23:47 ‹ollibolli› the witchdoctor class itself should be OGL, any locations, deities they commune with should be PI 16/04/2008 05:23:55 ‹Pygon› you're surprisingly articulate, though :) 16/04/2008 05:24:01 ‹Absinth› No prob, Kevin. 16/04/2008 05:24:15 ‹James Jacobs› Nick IS a nice guy! He's VERY friendly and loyal and a GREAT friend. He's living proof that people who write gruesome or grisly or horrific stuff are, I suspect, generally nicer folk in REAL life than Joe Stockbroker or Ted Salesman could ever even HOPE to be. 16/04/2008 05:24:22 ‹Absinth› Yes, I wouldn't write that well after two White Russians. 16/04/2008 05:24:33 ‹Kevin T.› Very true James 16/04/2008 05:24:47 * Kevin T. looks aobut for a drink to lift in Nick's name and sigh as he has to settle on a bottle of water 16/04/2008 05:24:49 ‹Kevin T.› TO NICK! 16/04/2008 05:24:52 ‹Russ› I was thinking druid or sorc going to mystic theurge, myself, although probably a "Fixed" mystic theurge that doesn't require sucking in two classes 05:25:09 ‹Russ› Nick's ogre section was a hoot. I loved the games. 16/04/2008 05:25:18 ‹James Jacobs› Kevin> Nope. We try not to introduce NPCs or storylines and then let them drift away. That character has always been one of the core, central characters for the story, though. She's got some hard times ahead of her, and if the PCs aren't careful... some bad stuff can happen to her. 16/04/2008 05:25:23 * Absinth raises his cup of coffee to salute Nick as well. 16/04/2008 05:25:24 ‹Russ› I'll need to dial it back from "11" to "9" to use it, but what the hell 16/04/2008 05:25:49 ‹Daigle› *mark* 16/04/2008 05:26:11 * cappadocius quit (timeout) 16/04/2008 05:26:23 ‹James Jacobs› Russ> Carefull fixing that mystic theurge, or all of a sudden you'll have no single class wizards and clerics and you'll have to "Fix" them and all of a sudden you'll have a rules arms-race on your hands! 16/04/2008 05:26:26 ‹Kevin T.› James> and that is why I love your work. Pathfinder is more then just a group of adventures. It is an epic storyline that I live for. 16/04/2008 05:26:26 ‹ollibolli› :coffee: to nick 16/04/2008 05:26:27 ‹Russ› I feel like Nick's drawn it back towards what a mythological ogre was 16/04/2008 05:26:43 ‹Moth› Oh yeah, I've never met Nick in person, but I can tell he's a dude. He likes the strong language is all m saying 16/04/2008 05:27:04 ‹James Jacobs› Yeah. That was the goal. Ogres are things in myths that catch kids and eat them and make bread out of their powdered bones. Imagine seeing THAT in a movie! GAH! 16/04/2008 05:27:16 ‹Kevin T.› heh I hope you are lucky enough to meet Nick one day Moth. He's an amazing guy. I can't wait to work with him again this year at GenCon 16/04/2008 05:27:17 ‹Russ› Heh, I'll keep the power in the secondary class down a lot, and the primary class will suffer through the progression mostl ikely 16/04/2008 05:27:29 ‹Kevin T.› Be a good movie James 16/04/2008 05:27:38 * Absinth imagines Ravenous with hillybilly ogres baking bread. 16/04/2008 05:27:43 ‹Russ› Ogres as wimpy hill giants is unneeded. 16/04/2008 05:27:49 ‹Russ› are unneeded. 16/04/2008 05:28:07 ‹Kevin T.› To be honest Moth, all of Paizo are awesome guys. James, who I was lucky enough to spend some time with, is a really fun guy...just hate how small he makes me feel. Bloke is tall lol 16/04/2008 05:28:10 ‹James Jacobs› Oh... don't get me wrong. I'd totally watch "OGRE BREAD" or whatever they'd call it. "KIDLOAF?" 16/04/2008 05:28:12 ‹Kevin T.› or i'm just short 16/04/2008 05:28:17 ‹Rambling Scribe› :coffee: or :sleep: ? 16/04/2008 05:28:28 ‹Absinth› Kevin, what are you working on with Nick at Gen Con? 16/04/2008 05:28:29 ‹Kevin T.› go with the coffee Ram 05:28:58 ‹Absinth› Rambling Scribe, I'd settle for coffee. Sleep is for the weak (to quote you) :) 16/04/2008 05:29:01 ‹Russ› Comes with seven vitamins and minerals! 16/04/2008 05:29:06 ‹Kevin T.› I'll possibly be doing IronDM / Hellfire Congress again this year, and possibly "Beat up Nicolas Logue" if that is done again 16/04/2008 05:29:30 ‹Absinth› Sounds scary...:) 16/04/2008 05:29:31 ‹Rambling Scribe› Absinth: You have me there. But maybe a shot of bailey's in it... 16/04/2008 05:29:38 ‹Kevin T.› Which reminds me need to see if Josh has written me back yet 16/04/2008 05:29:43 ‹Pygon› *punch* YOU *whack* GUYS *kick* ROCK *toss* 16/04/2008 05:29:54 ‹Absinth› :D 16/04/2008 05:30:04 ‹Wyvern› Tough love. 16/04/2008 05:30:09 ‹Russ› I do wish classic modifiers had included stat modifiers, since so many of the critters were presented as warriors (and had a non-elite array) 16/04/2008 05:30:37 ‹Kevin T.› heh 16/04/2008 05:30:50 * Kevin T. pouts as he hasn't gotten word back from Josh yet 16/04/2008 05:30:57 ‹James Jacobs› That info's already in the SRD, isn't it Russ? 16/04/2008 05:31:15 ‹Moth› Kevin T: I'd love to meet these guys. Unfortunately Im stuck down here in the dark-under, so its not real likely 16/04/2008 05:31:28 ‹Kevin T.› To bad Moth 16/04/2008 05:31:36 ‹Absinth› James, if you'd had the time to write a scource book on a region of Golarion, which would you pick? 16/04/2008 05:31:47 ‹Russ› Sort of. You have to extract it :) 16/04/2008 05:31:50 ‹James Jacobs› Absinth> The Darklands. :P 16/04/2008 05:31:54 ‹Kevin T.› Right now I'm just praying i can get to GenCon this year. Got the time off, but money is a pain right now, as well haven't gotten my room and roomates set up yet 16/04/2008 05:31:55 ‹Pygon› lol 16/04/2008 05:31:55 ‹James Jacobs› Which I'll be writing. 16/04/2008 05:31:59 ‹Russ› I'm jumping the gun, thinking of a non-WotC universe already. 16/04/2008 05:32:07 ‹Daigle› Moth, we have plans to pull the better parts of that continent over here and have them replace the worst parts of Texas. 16/04/2008 05:32:09 ‹Kevin T.› Grats James 16/04/2008 05:32:25 ‹Absinth› Hmm, okay. And if you were limited to nations or regions on the "upside"? 16/04/2008 05:32:36 ‹James Jacobs› Moth> ONE of these days... I really REALLY do wanna head down there. If/when I do... I'll let ya know! 16/04/2008 05:32:36 ‹Kevin T.› James> Please do me a favorree and tell Mike that he did an aamazing job with Guide to Korvosa. 16/04/2008 05:32:49 ‹James Jacobs› If by "dark under" you mean Australia? 16/04/2008 05:32:53 ‹Hill Giant› Daigle: The better parts of Australia are called New Zealand. ;-) 16/04/2008 05:32:56 ‹James Jacobs› Kevin> will do! 16/04/2008 05:33:02 ‹Moth› James: I do, and please do! 16/04/2008 05:33:21 ‹Moth› Daigle: Um ..... :-) 16/04/2008 05:33:32 * Russ loves Australia 16/04/2008 05:33:33 ‹Kevin T.› I rarely ever enjoy reading a "sourcebook" about a city or region. But man whas Guide to Korvosa not only fun to read but helpful 16/04/2008 05:33:34 ‹Hill Giant› :lol: 16/04/2008 05:33:56 ‹Kevin T.› I've been meaning to Backpack Australia one of these years 16/04/2008 05:34:01 ‹Moth› Hill Giant: That must be why you lot keep coming over here.... ;-) 16/04/2008 05:34:02 ‹Rambling Scribe› There's nothing wrong with the west island... 16/04/2008 05:34:05 ‹Russ› NZ is a bunch of sheep f..armers :) 16/04/2008 05:34:08 ‹James Jacobs› Absinth> Limited to nations on the upside, eh? Hmmm... Probably Irrisen. MAYBE Kyonin. 16/04/2008 05:34:08 ‹Absinth› I love scource books on nations, cities, regions and so on... 16/04/2008 05:34:21 ‹Daigle› You guys down there are just Texans with different accents. 16/04/2008 05:34:28 ‹Daigle› ;) 16/04/2008 05:34:47 ‹Hill Giant› Them's fightin' words! 16/04/2008 05:34:47 ‹Daigle› At least from the Aussies and Kiwis I traveled with. 05:35:11 ‹Absinth› Irrisen and Kyonin? Never heard of those before... *looks at his Golarion map* What makes these places special to you? 16/04/2008 05:35:12 ‹James Jacobs› That's one of the things I want to see keep going on with our adventures and sourcebooks. That they're good for gaming stuff... but also just fun to sit down and read. 16/04/2008 05:35:21 * Moth puts his dukes up 16/04/2008 05:35:49 ‹Daigle› Nah, you'd see it when you saw it. Seriously. 16/04/2008 05:35:53 ‹James Jacobs› Kyonin is very heavilly based on a similar region from my homebrew world. An elven nation locked in a stalemated war against a legion of demons stranded on the Material Plane. 16/04/2008 05:35:57 ‹Crimson Jester› Met a lovely Kiwi Lass once 16/04/2008 05:36:15 ‹Kevin T.› Well James, then talk to Mike because I feel he hit it on the head 16/04/2008 05:36:30 ‹James Jacobs› Irrisen is cool because it's a neat nation wedged between two barbaric realms and ruled by the daughter of Baba Yaga. Who, if you squint just right, could be Iggwilv's twin. 16/04/2008 05:36:34 ‹Kevin T.› felt like i was reading a....news paper or magazine on a place i was about to backpack too 16/04/2008 05:36:48 ‹Kevin T.› really felt the NPCs in the area, and visualized the areas 16/04/2008 05:36:49 ‹Russ› The market of people who read gaming stuff is a good one to exploit. I don't feel so optimistic about trying to mine players as a profit source. Turn players into DMs and readers, rather than trying to produce book after book for the players to buy. 16/04/2008 05:37:05 ‹James Jacobs› Players don't buy much. 16/04/2008 05:37:20 * Kevin T. wonders how much of this chat he's going to remember in the morning....and prays he doesn't say anything that he'll regret later 16/04/2008 05:37:23 ‹Russ› Yeah, but it appears to be WotC's goal to extract revenue from them 16/04/2008 05:37:24 ‹James Jacobs› They generally buy only a couple of books a year, I suspect. Whereas GMs buy EVERYTHING. 16/04/2008 05:37:26 ‹Daigle› No, they don't. 16/04/2008 05:37:29 ‹Daigle› :( 16/04/2008 05:37:33 ‹Kevin T.› True 16/04/2008 05:37:39 ‹James Jacobs› GMs may be only 20% of the average game group... but they spend the most money by far. 16/04/2008 05:37:49 ‹Crimson Jester› baba yaga had a kid??? what happened to the faher? 16/04/2008 05:37:55 ‹Kevin T.› Sadly I end up buying most stuff, to save money on the GM.....as well I'm trying to collect Paizo stuff so... 16/04/2008 05:37:58 ‹ollibolli› sigh... i know 16/04/2008 05:38:04 ‹Russ› Several kids, no? Wasn't one of them named Natasha? 16/04/2008 05:38:12 ‹Kevin T.› The world may never know Crim 16/04/2008 05:38:14 ‹James Jacobs› In my experience, the only players who have big D&D book collections are in one of two categories: 1) They work in the industry and get a lot of it for free, or 2) they are also GMs themselves. 16/04/2008 05:38:15 ‹Rambling Scribe› In my experience most GMs outspend everyone else in their group combined. 16/04/2008 05:38:32 ‹Hill Giant› yeah 16/04/2008 05:38:39 ‹Crimson Jester› I NEED TO START PLAYING MORE 16/04/2008 05:38:42 ‹James Jacobs› Russ> if WotC can find a way to get money out of players... cool! Good for them! 16/04/2008 05:38:50 ‹Russ› heh. Yeah, I outspend my group by about $3,000 a year 16/04/2008 05:38:53 ‹James Jacobs› Baba Yaga has had many kids. 16/04/2008 05:39:06 ‹Crimson Jester› shivers 16/04/2008 05:39:20 ‹James Jacobs› We established that Iggwilv was one of them in Dragon, for example. We can't USE Iggwilv in Golarion, of course... but we CAN have a Witch Queen. 16/04/2008 05:39:32 ‹Moth› One of my players went and bought nearly all the WotC splatbooks ... I dont touch 'em as a rule 16/04/2008 05:39:36 ‹James Jacobs› And Witch Queens are hot. Especially if they rule someplace cold. Therefore: Irrisen! 16/04/2008 05:39:46 ‹James Jacobs› Russ> Yup! One was named Natasha! 16/04/2008 05:39:59 * Russ enjoyed that part of the Tasha link 16/04/2008 05:40:01 ‹James Jacobs› Which can be shortened to Tasha. 16/04/2008 05:40:05 ‹Crimson Jester› ah ha and that is near the orcs 16/04/2008 05:40:08 ‹Moth› Witch Queens are hot. QFT 16/04/2008 05:40:16 ‹James Jacobs› Which makes for some awesome deep-continuity trickery! :) 16/04/2008 05:40:20 * Kevin T. use to date a girl named Natasha 16/04/2008 05:40:31 ‹Pygon› poor Ashat. 16/04/2008 05:40:44 ‹Kevin T.› Me no Ashat heh 16/04/2008 05:40:50 ‹Kevin T.› and she was hot...and Russian too 16/04/2008 05:41:02 ‹Crimson Jester› :roll: 16/04/2008 05:41:15 ‹Russ› Was her mirror twin seriously Ashat? 16/04/2008 05:41:16 ‹James Jacobs› Crimson> Not really... Irrisen is between the Mammoth Lord barbarians and the Linnorm Kings. To the north is the North Pole. To the south are the Kodar Mountains. you ain't going north or south, in other words. 16/04/2008 05:41:23 ‹James Jacobs› Russ> Yup. 16/04/2008 05:41:27 ‹ollibolli› ah good friend of mine married a russian girl 16/04/2008 05:41:35 ‹Russ› Asshat, sigh :) 16/04/2008 05:41:46 ‹ollibolli› (and another one, after the first marriage broke up in about 6 weeks) 16/04/2008 05:41:47 ‹Crimson Jester› Mammoth lord barbarians? 16/04/2008 05:41:49 ‹James Jacobs› Yeah... a little unfortunate... but 16/04/2008 05:41:52 ‹Absinth› James, so Irrisen isn't on the map and therefore not mentioned in the Gazetteer? 16/04/2008 05:41:58 ‹Russ› Were-mammoths! 16/04/2008 05:42:04 ‹James Jacobs› Yup. Amiri, our iconic Barbarian, is from the Mammoth Lord tribes. 16/04/2008 05:42:12 ‹James Jacobs› Irrisen is on the map. 05:42:48 ‹James Jacobs› The Blog Map was not complete. ALSO: Riddled wiht errors. Honestly... I wish we hadn't had put it up because it's got a lot of problems with it. 16/04/2008 05:43:14 ‹James Jacobs› It's like giving someone a map of Africa from 1920 and air dropping them into the Congo today. 16/04/2008 05:43:22 ‹Kevin T.› Olli...i'll talk to you someday about Russian girls and marriage when I'm not so tipsy...............lets just say I use to be engaged to one, and ended up stuck in the country for 3 months because of it 16/04/2008 05:43:26 ‹Pygon› which upcoming PDF will have the best hi-res Golarion world map? 16/04/2008 05:43:39 ‹Russ› Heh. 16/04/2008 05:43:52 ‹James Jacobs› The Gazetter, Pygon. 16/04/2008 05:43:57 ‹Pygon› thanks 16/04/2008 05:44:02 ‹Russ› Poster map! 16/04/2008 05:44:07 ‹Kevin T.› How nice is that looking James? 16/04/2008 05:44:13 ‹Kevin T.› Better then Greyhawks one? 16/04/2008 05:44:13 ‹ollibolli› ouch 16/04/2008 05:44:27 ‹Russ› The Greyhawk one is terrific, particularly for the size. 16/04/2008 05:44:31 ‹James Jacobs› It has a 4-panel poster map of the world in it. AND: I'm happy to report, it's not bound into the book! Just a single dollop of booger glue! VERY easy to remove without damaging the book or the map. 16/04/2008 05:44:49 ‹Pygon› yay booger glue! 16/04/2008 05:44:50 ‹Absinth› Cool, James! 16/04/2008 05:44:50 ‹Kevin T.› heh I love booger glue 16/04/2008 05:45:13 ‹James Jacobs› I like it better than Greyhawk, yeah. But it's by the same cartographer, in any case. ALSO: Unlike Greyhawk... there are no IMPOSSIBLE RIVERS in Golarion. 16/04/2008 05:45:24 * Kevin T. remembes when James use to say that they weren't sure if they were ever going to make poster maps heh 16/04/2008 05:45:35 ‹James Jacobs› Unlikely rivers? perhaps. But no impossible ones. 16/04/2008 05:45:47 ‹Russ› Ah good, I've feared to take my Korvosa map out 16/04/2008 05:45:48 ‹Crimson Jester› impossible ? 16/04/2008 05:45:58 ‹Kevin T.› James> Wasn't so much refering to the cartographer as the detail and useage of the gazateer. I found the greyhawk one useless 16/04/2008 05:46:08 ‹James Jacobs› Yeah... not making poster maps was something back in the days of "OMG WE'RE ALL GONNA BECOME HOBOS!" not long after we lost the magazines... 16/04/2008 05:46:24 ‹Kevin T.› Yeah....those were interesting times. 16/04/2008 05:46:25 ‹James Jacobs› Rivers that flow apart, Crimson. They don't do that. 16/04/2008 05:46:39 ‹Kevin T.› Course now James drives around in his limo thanks to my hard earned money heh 16/04/2008 05:46:46 ‹James Jacobs› In the Greyhawk map, for example, you have a big inland sea with two rivers flowing out of it into the ocean. 16/04/2008 05:46:50 ‹James Jacobs› Which is not possible. 16/04/2008 05:47:03 ‹Russ› Well.... 16/04/2008 05:47:13 ‹Russ› It is if the rivers feeding it are too small to see. 16/04/2008 05:47:14 ‹James Jacobs› And that's always bugged me. Ever since my first year in college when a geography major pointed out a similar river in my campaign map and made fun of it. 16/04/2008 05:47:18 ‹Russ› (on the map level of detail) 16/04/2008 05:47:24 ‹Moth› Rivers flowing uphill is always fun too 16/04/2008 05:47:35 ‹Kevin T.› That they are Moth 16/04/2008 05:47:40 ‹Moth› "It's magic!" 16/04/2008 05:47:44 ‹Kevin T.› much like toliets flowing in the opposite direction 16/04/2008 05:47:50 ‹Daigle› Lotsa salmon 16/04/2008 05:47:59 ‹Moth› Eh, you get used to it 16/04/2008 05:48:08 ‹James Jacobs› Yeah... those suck too, but I'm more intolerant of the impossible splitting rivers or lakes that drain out of multiple rivers. 16/04/2008 05:48:24 ‹Crimson Jester› i guess i nevr looked hard enough 16/04/2008 05:48:37 ‹Daigle› Attitude not altitude. 16/04/2008 05:48:39 ‹James Jacobs› No worries! 16/04/2008 05:49:11 ‹Russ› Is there only one river draining the great lakes? 16/04/2008 05:49:26 ‹Russ› or at least those that are connected. 16/04/2008 05:49:32 ‹James Jacobs› Yup. 16/04/2008 05:49:43 ‹ollibolli› splitting rivers... hmmm and river deltas? 16/04/2008 05:50:01 ‹James Jacobs› River deltas are not large scale phenomena that occur on a continental basis. 16/04/2008 05:50:02 ‹Pygon› superior splits to michigan and huron, huron dumps into ontario, ontario into erie and on to the ocean (I think) 16/04/2008 05:50:12 ‹ollibolli› mississippi or the rhone split at their mouths 16/04/2008 05:50:31 ‹James Jacobs› They're specific geological features that occur at mouths... they don't occur along the length. 16/04/2008 05:50:52 ‹ollibolli› correct 16/04/2008 05:50:53 ‹Absinth› It's cool that AP 4 will be set in Cheliax! Thanks for that, James! 16/04/2008 05:51:04 ‹James Jacobs› I'm talking about, say, if the Mississippi river split halfway down the road and another river flowed out into the Atlantic. 16/04/2008 05:51:12 ‹Daigle› Here in Texas we have seven big rivers draining much of the continent toward the gulf. 16/04/2008 05:51:13 ‹Rambling Scribe› Erie dumps into Ontario. 16/04/2008 05:51:14 ‹ollibolli› urg 16/04/2008 05:51:15 ‹James Jacobs› That doesn't work any more than hot snow falls up. 16/04/2008 05:51:17 ‹ollibolli› never happens 16/04/2008 05:51:22 ‹Pygon› thought I might get one backwards 16/04/2008 05:51:35 ‹Daigle› Only short rivers dump into the oceans directly. 16/04/2008 05:51:42 ‹James Jacobs› Absinth> AP4 in Cheliax is pretty much a done deal. We should get on that. 16/04/2008 05:52:37 ‹ollibolli› that is GREAT news 16/04/2008 05:52:43 ‹Absinth› I'm really exited about that. Cheliax seems to be one of the most interesting nations of Golarion. Does the AP have a working title? 16/04/2008 05:52:52 ‹Daigle› James... any spoilers for Riddleport? 05:53:30 ‹James Jacobs› Let me check my AP schedule... 16/04/2008 05:53:31 * Crimson Jester quit (timeout) 16/04/2008 05:53:59 ‹Absinth› Maybe Third Darkness. ;) 16/04/2008 05:54:20 ‹ollibolli› hrhr 16/04/2008 05:54:22 ‹Blazej› Halfway to Third Darkness. 16/04/2008 05:54:26 ‹ollibolli› breakfast calls 16/04/2008 05:54:29 ‹James Jacobs› heh. Yup. Current working title: "ADVENTURES IN CHELIAX" 16/04/2008 05:54:38 ‹Kevin T.› ooo German Pancakes for me Olli please 16/04/2008 05:54:39 ‹Kevin T.› thanks 16/04/2008 05:54:41 ‹Kevin T.› oh and some OJ 16/04/2008 05:54:48 ‹Absinth› Hmm, creative minds at Paizo...:) 16/04/2008 05:55:00 ‹Kevin T.› It's all the beer and grey goose they drink 16/04/2008 05:55:13 ‹Absinth› Olli, that would be a great title as well. AP 4 : Breakfast Calling 16/04/2008 05:55:15 ‹James Jacobs› Spoilers for Riddleport, hmm? 16/04/2008 05:55:18 ‹James Jacobs› Let's see... 16/04/2008 05:55:24 ‹Russ› http://en.wikipedia.org/wiki/A...a_River 16/04/2008 05:55:30 ‹Pygon› Dinner Rising 16/04/2008 05:55:34 ‹Russ› (a distributary of the Mississippi) 16/04/2008 05:55:38 ‹Absinth› :D 16/04/2008 05:55:38 ‹Daigle› I've bugged you abotu som specifics before 16/04/2008 05:55:48 ‹Daigle› Jeeze. 16/04/2008 05:55:58 ‹Russ› So yeah, that DOES happen. 16/04/2008 05:56:01 * Daigle scrambles letters. 16/04/2008 05:56:11 ‹Russ› That appears to me to be well above the delta 16/04/2008 05:56:12 ‹James Jacobs› Interesting river! 16/04/2008 05:56:27 * Kevin T. chuckles as he just fell out of his chair while trying to get up for food 16/04/2008 05:56:34 ‹Russ› It took some digging to find it. I agree Greyhawk geography is a fiasco. 16/04/2008 05:56:49 * Russ had not heard "distributary" before tonight 16/04/2008 05:56:51 ‹Daigle› The Atchafalaya is a watery lung 16/04/2008 05:57:03 ‹Daigle› Its a swamp that breathes 16/04/2008 05:57:08 ‹James Jacobs› It's pretty rare though. 16/04/2008 05:57:13 ‹James Jacobs› http://en.wikipedia.org/wiki/D...ibutary 16/04/2008 05:57:38 ‹James Jacobs› Spoilers for Riddleport ON HOLD while I process this new information. 16/04/2008 05:57:53 ‹Russ› Hee :) It was an interesting read. 16/04/2008 05:58:09 ‹Kevin T.› So that's Paizo's secret 16/04/2008 05:58:12 ‹Kevin T.› Wikipedia 16/04/2008 05:58:15 ‹Daigle› I'll settle for that. ;) 16/04/2008 05:58:21 ‹Kevin T.› the knowledge is mine MUAHAHAHA I shall take over the industry 16/04/2008 05:58:22 ‹James Jacobs› Wikipedia is very important to my sanity. Yes. 16/04/2008 05:58:42 ‹Kevin T.› Daigle care to help? 16/04/2008 05:58:46 ‹Daigle› The Atchafalaya river basin is just that, a basin. 16/04/2008 05:58:47 ‹James Jacobs› THAT SAID. 16/04/2008 05:59:06 ‹Absinth› Yes, I'd like to know things about Riddleport too. Like, will the AP reveal anything about the arch? 16/04/2008 05:59:09 ‹Daigle› I blew a tire on the last two miles of the bridge and had to ride on the rims for a while. 16/04/2008 05:59:15 ‹James Jacobs› I'd rather err on the side of commanality for things like river flow. 16/04/2008 05:59:15 ‹Russ› Heh. 16/04/2008 05:59:40 ‹Moth› Hmmm - well found Russ - but it does seem like kind of a delta phenomena... 16/04/2008 05:59:59 ‹Daigle› I've crossed the Atchafalaya a zillion times and have fished in it at least a dozen. 16/04/2008 06:00:05 ‹Kevin T.› Okay I feel bad. if Russ is typign I see none of his messages 16/04/2008 06:00:37 * Kevin T. needs to renew his fishing license but doesn't feel like spending 40 bucks 16/04/2008 06:00:45 ‹James Jacobs› If they can list all the distributaries IN THE WORLD in less than 500 words... I'd rather not see them popping up all over the place IF EVER in a map. 16/04/2008 06:01:22 ‹James Jacobs› OK. 16/04/2008 06:01:29 ‹Russ› Kevin - IE problem 06:01:40 ‹Russ› I can agree with you there, Mr. Jacobs :) 16/04/2008 06:01:43 ‹Kevin T.› Well then James I like the fact you are trying to keep Golarion very..."realistic" as can be 16/04/2008 06:01:50 ‹James Jacobs› Science made Golarion. 16/04/2008 06:01:54 ‹Daigle› That example is a frickin' huge swamp. Anyone who's ever driven down I-10 crossing that area know that. 16/04/2008 06:02:13 ‹Blazej› Night! 16/04/2008 06:02:15 * Blazej quit 16/04/2008 06:02:18 * Tio quit (timeout) 16/04/2008 06:02:20 ‹Kevin T.› night Blaze 16/04/2008 06:02:55 ‹Daigle› Late, but...bye 16/04/2008 06:03:15 ‹James Jacobs› I'm not smart enough to know how having a dozen moons would affect tides, or what the implications of a world ten times the size of Earth would be to weather patterns, or what a world without plate tectonics would look like. I like to think I'm smart enough to research and BUILD a world with those features... 16/04/2008 06:03:19 ‹Kevin T.› James you able to give any new info on Pathfinder Society. I assume no, but figured I'd ask for the hell of it 16/04/2008 06:03:38 ‹Kevin T.› That is a smart idea James 16/04/2008 06:03:40 ‹James Jacobs› ...but then, suddenly, you're building an alien world with few real-world touchstones, and the world itself becomes the story, rather than the people who live there. 16/04/2008 06:03:51 ‹James Jacobs› Weird worlds work better in sci-fi than they do in fantasy. 16/04/2008 06:03:59 ‹Kevin T.› totally 16/04/2008 06:04:06 ‹Kevin T.› if you start doing Starship Troopers let me knwo lol 16/04/2008 06:04:08 ‹Absinth› James, Golarion doesn't have plate tectonics? Or was it just as an example? 16/04/2008 06:04:09 ‹Russ› Daigle - it is a major drainage, they actually built a dam to keep it from taking the river away from Baton Rouge 16/04/2008 06:04:27 ‹James Jacobs› No new Pathfinder Society info, alas. 16/04/2008 06:04:43 ‹Russ› The river's 170 miles long, are you sure the swamp is the whole length? 16/04/2008 06:04:46 ‹James Jacobs› Golarion DOES have plate tectonics. It also has 1 moon and it's about the same size as earth. 16/04/2008 06:05:01 ‹James Jacobs› I suspect it's got the same tilt in its axis, and is 93 or so million miles from the sun. 16/04/2008 06:05:08 ‹Kevin T.› Oh well. Thanks though James. KNow I've been buggy you about that since before there was even a Burnt Offerings adventure out heh 16/04/2008 06:05:23 ‹James Jacobs› OK! Back to Riddleport Spoilers... 16/04/2008 06:05:28 ‹Kevin T.› heh 16/04/2008 06:05:32 ‹Kevin T.› a good topic change 16/04/2008 06:05:40 ‹Pygon› and the sun is yellow and gives off the same energy as ours... 16/04/2008 06:05:51 ‹Kevin T.› and the moon has a man in it and is made out of cheese 16/04/2008 06:05:57 ‹Kevin T.› wisconsin cheese to be exact 16/04/2008 06:06:07 ‹Kevin T.› and Jason Bulhman took a big bite out of it once 16/04/2008 06:06:11 ‹James Jacobs› I suspect (can't confirm yet, since it's not written yet) that the two largest and best-attended temples in Riddleport are to Cayden Cailean and Calistria. Norgorber is probably third... and MIGHT be larger, but his public face is not. 16/04/2008 06:06:35 ‹Kevin T.› I can believe Cayden Cailean I easilly see that as a Riddleport church 16/04/2008 06:07:05 ‹James Jacobs› Another Spoiler: Riddleport is not only where the disenfranchised of Varisia end up... it's also where a fair number of Cheliax's disenfranchised ended up. And a lot of the disenfranchised of Cheliax are halflings and tieflings. 16/04/2008 06:07:22 ‹James Jacobs› The halflings have more or less fit in to Varisia as a whole, and can be found living all over. 16/04/2008 06:07:28 ‹Daigle› Russ, yes, not all of the Atchafalaya is swamp, but most of it you can't tell where lake/bayou begins and where it ends. There is a lot of winding in the Mississippi delta and sometimes water routes sound like they are long, but they cover a smaller area than they seem. 16/04/2008 06:07:43 ‹James Jacobs› The tieflings, though... they end up in Riddleport. THERFORE: there's more tieflings in Riddleport than anywhere else in Varisia. 16/04/2008 06:07:54 ‹Absinth› Cool... 16/04/2008 06:07:55 ‹James Jacobs› Theyr'e still probbaly only like 2 or 3 % of the total population, though. 16/04/2008 06:08:03 ‹Rambling Scribe› And fewer gnomes... 16/04/2008 06:08:17 ‹Daigle› There are places in the South where you cross the same river five times in 40 miles distance. 16/04/2008 06:08:24 ‹James Jacobs› Not many gnomes in Riddleport. A fair amount of half elves, though, and dwarves too. 16/04/2008 06:08:25 ‹Kevin T.› James> Is it safe to assume Riddleport has a very..."Musketeer" feel to it? or a "Pirates of the Carribean" feel? 16/04/2008 06:08:35 ‹James Jacobs› Riddleport's big inspiration is Lankhmar. 16/04/2008 06:08:37 ‹Absinth› Is Riddleport considered a mayor city or is it even larger? 16/04/2008 06:08:45 ‹Kevin T.› ah that's a good info James 16/04/2008 06:08:50 ‹Kevin T.› Lankhmar was a fun setting 16/04/2008 06:08:59 * Kevin T. looks to see if he can find his books for Lankhmar 16/04/2008 06:09:02 ‹James Jacobs› Riddleport's the third largest city in Varisia. I believe its population is 12,000 or thereabouts. 16/04/2008 06:09:19 ‹Daigle› James, when is Cayden gona get some PF love? 16/04/2008 06:09:21 ‹Russ› Bah. Vermont cheese is better :) 16/04/2008 06:09:22 ‹James Jacobs› Pop. 13,300 16/04/2008 06:09:27 * ollibolli quit (timeout) 16/04/2008 06:09:27 ‹Russ› (so is Oregon cheese) 16/04/2008 06:09:41 ‹Absinth› Can you reveal if the arch will have anything to do with the story in SD? 16/04/2008 06:09:43 ‹James Jacobs› Cayden is going to get his article in Pathfinder #14. Calistria gets her article in Pathfinder #17. 16/04/2008 06:09:55 ‹Daigle› Nice! 16/04/2008 06:10:02 ‹Kevin T.› kewl 16/04/2008 06:10:22 ‹Kevin T.› Will we ever see a halfling community similar to "the shire" in Golarion? 16/04/2008 06:10:28 ‹James Jacobs› The Cyphergate? yes. It will have a role in Second Darkness. It has to, since it's the BIG THING in Riddleport, and setting an adventure there (especially the FIRST adventure set there) without doing something with the Cyphergate is wasted opportunity. 16/04/2008 06:10:35 ‹Daigle› So, did he pretty much accidentally become a god? 16/04/2008 06:10:40 ‹James Jacobs› Kevin> Yes. There are halfling communities. 16/04/2008 06:10:55 ‹Kevin T.› When will we see more info on those James? 16/04/2008 06:11:31 ‹James Jacobs› Yup. I suspect Cayden got drunk, probably because he found out Calistria wouldn't sleep with him since he was just a filthy drunk mortal, and since Cayden lived in Absalom and liked booze and was too broke to go to the baths... all he could really do was fix the mortal part. 16/04/2008 06:11:51 ‹Kevin T.› lol 16/04/2008 06:11:52 ‹Absinth› Cool, that gate is a great idea and the fact that SD will be set in the darklands as well, I expect it to reveal if it's an arch or a ring (like it's hinted at in PF #3). 16/04/2008 06:12:15 ‹James Jacobs› Dunno. There'll probably be something about a halfling community in AP4, I suspect, since halflings are so put upon in Cheliax. They'd make a nifty down-on-their-luck town to save or something. maybe. 16/04/2008 06:12:20 ‹Daigle› Awesome! 16/04/2008 06:12:59 ‹Russ› Absinth> Goa'ulds are coming! 16/04/2008 06:13:25 ‹Daigle› Accidental deification is my favorite kind! 16/04/2008 06:13:26 ‹Absinth› The Cyphergate is another great name... 16/04/2008 06:13:26 ‹James Jacobs› OK! It's nearing midnight... and since I stayed late to get some work done on Pathfinder 11 and then started up the chat here at work... It's time for me to bail and head home. 16/04/2008 06:13:29 ‹James Jacobs› Any last minute questions? 16/04/2008 06:13:36 ‹Absinth› Russ, I fear so, yes! :) 16/04/2008 06:13:50 ‹Pygon› thanks again for your time James 16/04/2008 06:13:54 * Tio quit (timeout) 16/04/2008 06:13:58 ‹James Jacobs› OR: Any questions that WERE asked that I cruelly didn't answer? 16/04/2008 06:14:00 ‹Daigle› Have your leave, man! 16/04/2008 06:14:08 ‹Rambling Scribe› Thanks James, have a good night. 16/04/2008 06:14:09 ‹Kevin T.› Thanks James 16/04/2008 06:14:13 ‹Kevin T.› Drive safe home man. 16/04/2008 06:14:15 ‹Daigle› Thanks for stopping by 16/04/2008 06:14:25 ‹Absinth› Yes, thanks again. James, any movie recommendations? 16/04/2008 06:14:30 ‹James Jacobs› AND: Thanks to all of you for... crap. I was going to say "stopping by." Now I can't. 16/04/2008 06:14:41 ‹James Jacobs› I always have movie recommendations! 16/04/2008 06:14:43 ‹Daigle› Sure you can 16/04/2008 06:14:48 ‹James Jacobs› "The Ruins" is the best movie in theaters right now! 16/04/2008 06:14:54 ‹James Jacobs› It's pretty grisly though... 16/04/2008 06:14:58 ‹Kevin T.› I'll keep that in mind James 06:15:09 ‹Kevin T.› Thanks. The Ruins huh...*writes that down* 16/04/2008 06:15:12 ‹James Jacobs› AND: This week we've got "The Forbidden Kingdom" which looks fun and is getting some pretty good advance word of mouth. 16/04/2008 06:15:13 * Absinth takes note and googles for trailer. 16/04/2008 06:15:23 ‹Kevin T.› Course James 16/04/2008 06:15:31 ‹Kevin T.› it's the first movie with Jackie Chan and Jet Li together 16/04/2008 06:15:35 ‹James Jacobs› Ruins is cool because it's an actual R-rated horror movie AND it's a monster movie... not a serial killer type movie. 16/04/2008 06:15:38 ‹Kevin T.› that's a big deal in my book 16/04/2008 06:15:40 ‹James Jacobs› Yup! 16/04/2008 06:15:49 ‹Kevin T.› nice 16/04/2008 06:15:51 ‹Moth› Thanks James - drive safely 16/04/2008 06:15:58 ‹James Jacobs› And with what's-his-name doing the fight coreography. 16/04/2008 06:16:05 ‹Kevin T.› I sawe the previews to Ruins long ago. Looked good 16/04/2008 06:16:07 ‹Russ› Ugh. Not gonna be seeing that. 16/04/2008 06:16:11 ‹James Jacobs› There was anohter movie coming out this week that looked good too... 16/04/2008 06:16:17 ‹Absinth› Thanks! Your LJ is very helpful for picking movies to watch. Great reviews there! And your taste seems to match mine very well... 16/04/2008 06:16:33 ‹Kevin T.› I'm waiting for next month. IronMan, Chronicles of Narnia, and Indiana Jones 16/04/2008 06:16:36 ‹Kevin T.› big movie month 16/04/2008 06:16:38 * Daigle finally saw The Mist 16/04/2008 06:16:38 ‹James Jacobs› OH! 88 Minutes! That looks good. 16/04/2008 06:16:51 ‹Russ› IJ is already out? Wow 16/04/2008 06:16:52 * Link Monkey joins Main 16/04/2008 06:16:54 ‹Russ› (as in soon) 16/04/2008 06:16:58 ‹ollibolli› Thanks James for all the info... (any news on the German translation front?) 16/04/2008 06:17:04 ‹Link Monkey› http://www.youtube.com/watch?v...2HbS8Q4 16/04/2008 06:17:07 ‹Kevin T.› May I recommend the film "The Kite Runners" good film if you like culture and movies with heart and meaning 16/04/2008 06:17:22 * Wyvern quit (timeout) 16/04/2008 06:17:29 ‹Kevin T.› lol that video again 16/04/2008 06:17:29 ‹James Jacobs› Thanks! I'm falling way behind on my "see 52 movies this year" thing (no german translation news yet), so hopefully Forbidden Kingdom and 88 Minutes will help me start catching up. THEN: when the Seattle film festival gets here... BOOM! 16/04/2008 06:17:32 ‹Daigle› I see far too few movies 16/04/2008 06:17:36 * Link Monkey quit 16/04/2008 06:17:51 ‹James Jacobs› I do like culture and movies wiht heart and meaning! It's just that I like monsters more. 16/04/2008 06:17:54 ‹Kevin T.› Nice James 16/04/2008 06:18:08 * Russ hasn't seen the first Narnia movie yet 16/04/2008 06:18:09 ‹Kevin T.› heh. Well James then I also recommend "Into the Wild" 16/04/2008 06:18:21 ‹Kevin T.› that film is almost a good example of some chapters in my life 16/04/2008 06:18:21 ‹Absinth› Until now, I've seen really cool movies this year. 16/04/2008 06:18:28 ‹ollibolli› I am not going to the movies anymore... since I have bought my 28inch lcd and dolby surroud... 16/04/2008 06:18:33 ‹Russ› All the good movies come out for my birthday. 16/04/2008 06:18:40 ‹Kevin T.› Russ I recommend you do, it was not bad 16/04/2008 06:18:41 ‹Daigle› I read the books when I was a kid, but I haven't seen the movie 16/04/2008 06:18:49 ‹Kevin T.› and yes I can see when russ Emotes but not when he types 16/04/2008 06:19:13 ‹Russ› Including Star Wars :) 16/04/2008 06:19:15 ‹Kevin T.› Bloody Germans and their fancy toys. /me looks up plane tickets to go hang out at Olli's house 16/04/2008 06:19:21 * Russ thinks Kevin T is using IE instead of Firefox 16/04/2008 06:19:30 ‹James Jacobs› I was lukewarm to Narnia. Although I do get a kick out of seeing Ben Wootten's name in movie credits. 16/04/2008 06:19:32 * Kevin T. thinks Russ is correct heh 16/04/2008 06:19:38 ‹Russ› (Two of the Star Wars movies were released on my birthday) 16/04/2008 06:19:53 ‹ollibolli› at work firfox does not work at all with the chat... at home, no problems 16/04/2008 06:20:05 ‹Rambling Scribe› I really liked the first Narnia movie. 16/04/2008 06:20:07 ‹Kevin T.› Yeah had that problem this morning or yesterday for you Olli 16/04/2008 06:20:16 ‹Absinth› The last I watched was Before The Devil Knows You're Dead. Great story and great acting (no monsters though). 16/04/2008 06:20:23 ‹Kevin T.› Want a trippy movie watch Mirror Mask 16/04/2008 06:20:31 ‹Kevin T.› made by same blokes who made Labyrinth 16/04/2008 06:20:37 ‹James Jacobs› Don't get me wrong... Monsters aren't REQUIRED for the movie to be great! :) 16/04/2008 06:20:40 ‹James Jacobs› They help, though. 16/04/2008 06:20:45 ‹Kevin T.› Course not James, but they help 16/04/2008 06:20:48 ‹Absinth› Same here 16/04/2008 06:20:52 ‹Kevin T.› Saw that Dungeon Siege movie today 16/04/2008 06:20:54 ‹Kevin T.› god I wanted to puke 16/04/2008 06:20:56 ‹James Jacobs› AND: The monsters ... omg 16/04/2008 06:21:04 ‹ollibolli› I have started my own private translation of D0 16/04/2008 06:21:07 ‹James Jacobs› I'm sorry. Didn't I warn you about that one? I should have. 16/04/2008 06:21:17 ‹Kevin T.› No James you didn't 16/04/2008 06:21:19 ‹Russ› Speaking of bad movies 16/04/2008 06:21:25 ‹Daigle› Last thing I saw was NBK Saturday night. 16/04/2008 06:21:26 ‹Russ› SIGN THE STOP UWE BOLL PETITION! 16/04/2008 06:21:28 ‹James Jacobs› Any movie by Uwe Boll is bad. 16/04/2008 06:21:32 ‹Russ› Only 800k more signatures to go! 16/04/2008 06:21:34 ‹Kevin T.› This is true 16/04/2008 06:21:35 ‹ollibolli› postal? 16/04/2008 06:21:41 ‹Kevin T.› I knew better, but figured I'd give it a shot 16/04/2008 06:21:47 ‹James Jacobs› He is a TERRIBLE director. In that he's NOT a director. He's an investor who ruins things. 16/04/2008 06:21:50 ‹Russ› http://www.petitiononline.com/...on.html 16/04/2008 06:21:51 ‹Kevin T.› I wanted to kill myself. It was worse then the DragonLance movie 16/04/2008 06:21:53 ‹ollibolli› Postal is quite good 16/04/2008 06:21:59 ‹Russ› We have 200k signatures already! 16/04/2008 06:22:08 ‹Russ› The Dragonlance movie was foul 16/04/2008 06:22:13 ‹ollibolli› i have seen "Alone in the Dark" that's enough 06:22:19 ‹Kevin T.› Don't know Olli. I'm with James. Uwe Boll should be taken out back, covered in petral, and burned 16/04/2008 06:22:22 ‹Russ› Animation that makes Rank and Base look good 16/04/2008 06:22:38 ‹James Jacobs› I've heard that Postal isn't terrible... but nonetheless. Every second spent watching a Uwe Boll movie is a second NOT spent watching a Werner Herzog movie. 16/04/2008 06:22:41 ‹Daigle› Rankin and Bass? 16/04/2008 06:22:58 ‹Kevin T.› One thing I love about my job 16/04/2008 06:22:58 ‹Russ› Yes, Rank and Base :) 16/04/2008 06:23:14 ‹Kevin T.› I get to spend almost 8 hours doing nothing but watching movies, working on gaming stuff, or reading books 16/04/2008 06:23:20 ‹ollibolli› very intense mood, Werner Herzog movies 16/04/2008 06:23:21 ‹James Jacobs› And every second spent watching a Herzog movie makes you a better person. 16/04/2008 06:23:22 ‹Kevin T.› all the while getting paid for it 16/04/2008 06:23:35 ‹Kevin T.› Not sure if I've seen a Herzog movie 16/04/2008 06:23:37 ‹James Jacobs› Herzog's one of my favorite directors. He's incredible. 16/04/2008 06:23:49 ‹James Jacobs› Grizzly Man and Rescue Dawn are his two biggest most recent movies. 16/04/2008 06:24:04 ‹Kevin T.› Ooo I saw grizzlyman at the library didn't get it 16/04/2008 06:24:09 ‹Kevin T.› seen rescue dawn that wasn't bad 16/04/2008 06:24:10 ‹James Jacobs› Is good. 16/04/2008 06:24:14 ‹James Jacobs› OK! I'm OUT! 16/04/2008 06:24:18 ‹James Jacobs› Seeya all next time! 16/04/2008 06:24:19 ‹Kevin T.› James I'll get that next time i'm there 16/04/2008 06:24:20 ‹Russ› Simple plot: idiot gets himself and girl killed. 16/04/2008 06:24:22 ‹Kevin T.› later James 16/04/2008 06:24:23 ‹Pygon› bye James 16/04/2008 06:24:30 ‹Daigle› Goodnight! 16/04/2008 06:24:32 ‹Absinth› Bye James, keep up the great work! 16/04/2008 06:24:34 ‹Daigle› Thanks man! 16/04/2008 06:24:38 ‹James Jacobs› Thanks!! 16/04/2008 06:25:02 ‹Rambling Scribe› Well Folks, I'm out too. 2:30 am here. 16/04/2008 06:25:15 ‹Russ› thanks! 16/04/2008 06:25:16 ‹Daigle› Goodnight Scribe! 16/04/2008 06:25:22 ‹Rambling Scribe› Good night eVeryone! 16/04/2008 06:25:23 ‹Kevin T.› only 1:25 here...who wants to go back to the bar with me 16/04/2008 06:25:28 * Russ changes his/her nickname to Russ is out walking his weiners...seriously 16/04/2008 06:25:33 ‹Kevin T.› Adam...Olli? Pygon? 16/04/2008 06:25:39 * James Jacobs quit (timeout)